Competitive Information for Larvitar [Scarlet/Violet]


Rock / Ground
Abilities:
Movesets for Singles
What is a good competitive moveset for Larvitar? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Larvitar is a sensational Rock and Ground-typed Pokemon. Larvitar is not a Pokemon anyone usually expects sees on the battlefield. Larvitar can be quite a contender in the LC tier (Little Cup). Larvitar is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks.
Item: Flame Orb / Rindo Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Brick Break
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/js10af6
Movesets for Doubles
What is a good doubles moveset for Larvitar? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Flame Orb / Rindo Berry
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Iron Head / Brick Break
- Protect
Doubles Physical Sweeper Larvitar (Guts)
Larvitar is a pretty decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage.
♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jd10af6
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Water moves are bad against Water/Dragon/Grass.
Fighting moves are bad against Ghost.
Ground moves are bad against Flying.
Ice moves are bad against Water/Steel/Fire/Ice.
Steel moves are bad against Water/Steel/Electric/Fire.
The most recommended Terastral Type for Larvitar is: Grass or Dragon
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Water, Steel or Fire
Terastallizing into one of it's default typings ( Rock or Ground ) could also prove advantageous.
Select a Tera-type:
Teratype Bug moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a phenomenal Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jta10af6
Teratype Dark moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Crunch / Tera Blast
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a sensational Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtb10af6
Teratype Dragon moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Outrage / Tera Blast
- Earthquake / Stomping Tantrum
- Brick Break / Facade
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a decent Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Brick Break was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtc10af6
Teratype Electric moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtd10af6
Teratype Fairy moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is an outstanding Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jte10af6
Teratype Fighting moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Crunch
- Tera Blast / Brick Break
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is popular Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide or Crunch are added to provide additional threat coverage.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtf10af6
Teratype Fire moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtg10af6
Teratype Flying moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a wonderful Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jth10af6
Teratype Ghost moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is an extraordinary Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jti10af6
Teratype Grass moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Iron Head / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a fabulous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtj10af6
Teratype Ground moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Tera Blast
- Iron Head / Brick Break
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a marvelous Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head or Brick Break are added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtk10af6
Teratype Ice moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Iron Head
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide or Iron Head are added to provide additional threat coverage.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtl10af6
Teratype Normal moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Facade / Body Slam
- Earthquake / Stomping Tantrum
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a sensational Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtm10af6
Teratype Poison moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Crunch / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a pretty decent Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Crunch was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtn10af6
Teratype Psychic moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Crunch / Facade
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is pretty popular Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Crunch was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jto10af6
Teratype Rock moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Rock Slide
- Earthquake / Stomping Tantrum
- Brick Break / Facade
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Brick Break was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtp10af6
Teratype Steel moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Facade
- Iron Head / Tera Blast
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a marvelous Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Rock Slide was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtq10af6
Teratype Water moveset for Larvitar
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Facade / Body Slam
- Outrage
- Protect
Physical Sweeper Larvitar (Guts)
Larvitar is a sensational Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Larvitar at the end of the turn which will activate Larvitar's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Larvitar is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Larvitar a sweet boost.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Larvitar's last move failed).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Larvitar is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Larvitar afterwards).
♦ Protect is a status move (prevents moves from affecting your Larvitar this turn).
Link (click to copy):
https://hohoushome.com/b/jtr10af6
Movepool
Wondering what moves can Larvitar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Larvitar can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Larvitar
- Moves: Rest + Sleep talk
- Ability: Guts + Item: Flame orb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Helping Hand
- Moves that Break Screens: Brick Break
Moves that boost Larvitar's stats
- Ancient Power
- Curse
- Dragon Dance
- Iron Defense
Most notable and possible best moves for Larvitar
- Earthquake
- Protect
- Rest
- Snarl
- Stealth Rock
- Taunt
Common Effort Values for Larvitar in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Larvitar's EV spread for Pokemon Scarlet and Violet
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Larvitar in Scarlet/Violet. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
We currently do not have any competitive video guides for Larvitar in Scarlet/Violet
Want to have your Competitive Pokemon videos sponsored on our site? Contact us!
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Larvitar. Top rated Larvitar Scarlet/Violet movesets. You can find Larvitar builds Scarlet/Violet. Larvitar movesets Scarlet/Violet are listed here. VGC Larvitar Competitive Movesets can be found here. Find various EV spreads, find the best nature for Larvitar in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Pupitar evolution