Competitive Information for Meditite [Scarlet/Violet]
Fighting / Psychic
Abilities:
This Pokemon's Attack is doubled.
This Pokemon does not take damage from attacks made by its allies.
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Movesets for Singles
Looking for a competitive moveset for Meditite? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Meditite, an outstanding Pokémon with Fighting and Psychic typing! Meditite is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fairy, Flying, and Ghost-typed attacks. Explore the movesets of Meditite below to understand its battle capabilities.
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Poison Jab
Meditite is popular Physical Sweeper for single battles. This moveset is formulated to take down the opponent's team with formidable physical power. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped to it, if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/oaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Shadow Ball / Night Shade
- Tera Blast
- Grass Knot
Meditite is a pretty decent Special Sweeper for single battles. This configuration strives to take down the opponent's team with formidable special moves. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Meditite on psychic terrain: 1.5x power, hits foes).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/oba133
Movesets for Doubles
Need a strong doubles moveset for Meditite? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Rock Slide
- Body Slam / Tera Blast
Meditite is a superb Physical Sweeper for double battles. The intention of this moveset is to take down the opponent's team with lethal physical power. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped to it, if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/paa133
Item: Life Orb / Choice Specs
Ability: Telepathy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Shadow Ball / Night Shade
- Tera Blast
- Grass Knot
Meditite is an incredible Special Sweeper for double battles. The intention of this moveset is to take down the opponent's team with potent special moves. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Meditite does not take damage from attacks made by its allies.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Meditite on psychic terrain: 1.5x power, hits foes).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/pba133
Item: Focus Sash / Eject Pack
Ability: Pure Power
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Trick Room
Meditite is a sensational Defensive Trick Room for single battles. Focus Sash helps protect Meditite from being one-shotted and allowing it to atleast use a crucial move when brought out. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped to it, if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/pca133
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Ghost moves are bad against Normal.
The most recommended Terastral Type for Meditite is: Steel
Terastallizing into one of it's default typings ( Fighting or Psychic ) could also prove favorable.
Select a Tera-type:
Teratype Bug movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Ice Punch / Body Slam
Meditite is popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Ice Punch was added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a remarkable 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qaba133
Teratype Dark movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Thief
- Body Slam
Meditite is a pretty decent 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Meditite has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a stupendous 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qbba133
Teratype Dragon movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Body Slam
Meditite is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Poison Jab was added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qcaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a fabulous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qcba133
Teratype Electric movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Thunder Punch
- Body Slam
Meditite is a pretty decent 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a notable 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a decent amount of physical hits while dealing some decent damage. It attempts to take a decent amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qdba133
Teratype Fairy movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Meditite is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qeba133
Teratype Fighting movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam
- Poison Jab
Meditite is a phenomenal 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical TERA-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qfaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Tera Blast
- Psychic / Psyshock
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a notable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qfba133
Teratype Fire movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Fire Punch
- Thunder Punch / Body Slam
Meditite is popular 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a substantial amount of physical hits while dealing some decent damage. It is designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Thunder Punch was added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a sensational 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qgba133
Teratype Flying movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Meditite is a spectacular 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a considerable amount of physical hits while dealing some decent damage. It is meant to take a considerable amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a wonderful 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a substantial amount of physical hits while dealing some decent damage. It tries to take a substantial amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qhba133
Teratype Ghost movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Meditite is a decent 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a nice amount of physical hits while dealing some decent damage. It's goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaa133
Item: Life Orb / Twisted Spoon
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball / Tera Blast
- Grass Knot
- Recover
Meditite is a remarkable 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled. With a Twisted Spoon equipped, it Meditite's psychic-type attacks have 1.2x power.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Recover is a status move (heals your Meditite by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qiba133
Teratype Grass movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Ice Punch / Thunder Punch
Meditite is an extraordinary 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Ice Punch or Thunder Punch are added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qjaa133
Item: Life Orb / Twisted Spoon
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast / Grass Knot
- Shadow Ball / Night Shade
- Recover
Meditite is a marvelous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled. With a Twisted Spoon equipped, it Meditite's psychic-type attacks have 1.2x power.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Grass Knot is a special TERA-boosted 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Recover is a status move (heals your Meditite by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qjba133
Teratype Ground movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Thunder Punch
Meditite is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Poison Jab or Thunder Punch are added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a phenomenal 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qkba133
Teratype Ice movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Ice Punch
- Fire Punch / Body Slam
Meditite is an interesting 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a good amount of physical hits while dealing some decent damage. It's designed to take a good amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Fire Punch was added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is an outstanding 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a considerable amount of physical hits while dealing some decent damage. It's goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qlba133
Teratype Normal movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Poison Jab
Meditite is a stupendous 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qmaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a spectacular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. It is primarily designed to take a decent amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qmba133
Teratype Poison movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Poison Jab
- Body Slam
Meditite is an extraordinary 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a hefty amount of physical hits while dealing some decent damage. It is meant to take a hefty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qnaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a phenomenal 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. This moveset is designed to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qnba133
Teratype Psychic movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Tera Blast
- Close Combat / High Jump Kick
- Body Slam
- Poison Jab
Meditite is a marvelous 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a considerable amount of physical hits while dealing some decent damage. It's meant to take a considerable amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Meditite's defense and special defense by 1 stage).
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qoaa133
Item: Life Orb / Twisted Spoon
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball / Night Shade
- Grass Knot
- Recover
Meditite is a fabulous 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a substantial amount of physical hits while dealing some decent damage. It attempts to take a substantial amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled. With a Twisted Spoon equipped, it Meditite's psychic-type attacks have 1.2x power.
♦ Psyshock is a special TERA-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Recover is a status move (heals your Meditite by 50% of its max hp).
Link (click to copy):
https://hohoushome.com/b/qoba133
Teratype Rock movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Rock Slide
- Poison Jab / Thunder Punch
Meditite is a pretty decent 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a large amount of physical hits while dealing some decent damage. It was designed to take a large amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Poison Jab or Thunder Punch are added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qpaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is an interesting 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a decent amount of physical hits while dealing some decent damage. It's goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qpba133
Teratype Steel movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Ice Punch / Body Slam
Meditite is a notable 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Ice Punch was added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is an extraordinary 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qqba133
Teratype Water movesets for Meditite
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Ice Punch
Meditite is an extraordinary 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Meditite's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Meditite's attack is doubled. Poison Jab or Ice Punch are added to provide additional threat coverage. With a Eject Pack equipped, it if Meditite's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Meditite is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/qraa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Shadow Ball / Night Shade
- Grass Knot
Meditite is a phenomenal 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a great amount of physical hits while dealing some decent damage. It is designed to take a great amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Meditite's level).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/qrba133
Movepool
Want to know what moves Meditite can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Meditite.
Damage Modifiers:
Combo List
These are a list of several common move combinations Meditite can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Meditite
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Stored power + Acupressure
- Moves: Stored power + Psych up
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Bullet Punch, Fake Out, Feint, Upper Hand
- Moves that Break Screens: Brick Break
Moves that boost Meditite's stats
- Acupressure
- Bulk Up
- Calm Mind
- Trailblaze
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Meditite
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Stored Power
- Taunt
Common Effort Values for Meditite in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Meditite's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Meditite. Top rated Meditite Scarlet/Violet movesets. You can find Meditite builds Scarlet/Violet. Meditite movesets Scarlet/Violet are listed here. VGC Meditite Competitive Movesets can be found here. Find various EV spreads, find the best nature for Meditite in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Medicham evolution