Competitive Information for Meditite [X/Y]


Fighting / Psychic
Abilities:
This Pokemon's Attack is doubled.
This Pokemon does not take damage from attacks made by its allies.


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Movesets for Singles
Looking for a competitive moveset for Meditite? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Meditite, the exceptional Pokémon of Fighting and Psychic types! Meditite is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fairy, Flying, and Ghost-typed attacks. Delve into Meditite's movesets below and strategize for victory!
Item: Shell Bell / Life Orb
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick / Drain Punch
- Psycho Cut / Zen Headbutt
- Double-Edge / Return
- Poison Jab
Meditite proves to be an astounding Physical Sweeper for single battles. This moveset was created to overwhelm foes with overwhelming physical power. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Meditite recover from the recoil damage it may take from Double-Edge. With Pure Power, Meditite's attack is doubled.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Meditite recovers 50% of the damage dealt).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/iaa133
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Signal Beam
- Grass Knot
Meditite thrives as a first-rate Special Sweeper perfect for single battles. This setup is intended to crush rivals using formidable special moves. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Meditite's attack is doubled.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/iba133
Movesets for Doubles
Need a strong doubles moveset for Meditite? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- High Jump Kick / Drain Punch
- Psycho Cut / Zen Headbutt
- Rock Slide
- Double-Edge / Return
Meditite is an interesting Physical Sweeper to use for double battles. This moveset was created to overwhelm foes with heavy-hitting physical moves. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Meditite recover from the recoil damage it may take from Double-Edge. With Pure Power, Meditite's attack is doubled.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Meditite recovers 50% of the damage dealt).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/jaa133
Item: Life Orb / Choice Specs
Ability: Telepathy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Signal Beam
- Grass Knot
Taking on double battles? Meditite is a spectacular Special Sweeper. It is primarily designed to take down the opponent's team with brute special power. Choice Specs will increase the damage of Meditite's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Meditite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Meditite does not take damage from attacks made by its allies.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/jba133
Movepool
Want to know what moves Meditite can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Meditite.
Damage Modifiers:
Combo List
These are a list of several common move combinations Meditite can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Meditite
- Moves: Swagger + Psych up
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Magic Coat, Protect, Quick Guard, Bullet Punch, Fake Out, Feint, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Meditite's stats
- Acupressure
- Bulk Up
- Calm Mind
- Meditate
- Power-Up Punch
- Work Up
Most notable and possible best moves for Meditite
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Meditite in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Meditite's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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