Competitive Information for Rillaboom [Scarlet/Violet]
Grass
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
On switch-in, this Pokemon summons Grassy Terrain.
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Movesets for Singles
Looking for a competitive moveset for Rillaboom? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Rillaboom, the marvelous Pokémon of Grass types! It's a sight to see Rillaboom out in the 9th generation battlefield. It is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks. Discover how Rillaboom excels in battles with the movesets provided below.
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Seed Bomb
- Hammer Arm / Double-Edge
- Earthquake / High Horsepower
- Knock Off / Thief
Rillaboom is a wonderful Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical attacks. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Hammer Arm was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Rillaboom's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/oaa32c
Movesets for Doubles
Need a strong doubles moveset for Rillaboom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Razor Leaf / Wood Hammer
- Earthquake / High Horsepower
- Hammer Arm / Double-Edge
- Knock Off / Thief
Rillaboom is a superior Physical Sweeper for double battles. This build is crafted to take down the opponent's team with intense physical moves. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Hammer Arm was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Wood Hammer is a physical STAB-boosted 120-base power Grass-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Rillaboom's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/paa32c
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Bug moves are bad against Steel/Poison/Fairy/Fighting/Fire/Flying/Ghost.
Fire moves are bad against Water/Dragon/Rock/Fire.
Flying moves are bad against Steel/Rock/Electric.
Ice moves are bad against Water/Steel/Fire/Ice.
Poison moves are bad against Steel.
The most recommended Terastral Type for Rillaboom is: Steel
Select a Tera-type:
Teratype Bug moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is an extraordinary Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaaa32c
Teratype Dark moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Knock Off / Thief
- Earthquake
- Body Slam / Facade
Rillaboom is a notable Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qbaa32c
Teratype Dragon moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is a pretty decent Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qcaa32c
Teratype Electric moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is a spectacular Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qdaa32c
Teratype Fairy moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is an interesting Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qeaa32c
Teratype Fighting moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Brick Break / Low Kick
- Earthquake
- Knock Off / Thief
Rillaboom is a fabulous Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Low Kick is a physical TERA-boosted 0-base power Fighting-type move (more power the heavier the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qfaa32c
Teratype Fire moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is a fabulous Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qgaa32c
Teratype Flying moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qhaa32c
Teratype Ghost moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is a marvelous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qiaa32c
Teratype Grass moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is a sensational Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical TERA-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qjaa32c
Teratype Ground moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is a stupendous Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkaa32c
Teratype Ice moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is a wonderful Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qlaa32c
Teratype Normal moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Body Slam / Facade
- Earthquake
- Knock Off / Thief
Rillaboom is an outstanding Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qmaa32c
Teratype Poison moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is an outstanding Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qnaa32c
Teratype Psychic moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is an interesting Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qoaa32c
Teratype Rock moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Brick Break / Body Slam
Rillaboom is a pretty decent Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Brick Break was added to provide additional threat coverage. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qpaa32c
Teratype Steel moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is popular Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qqaa32c
Teratype Water moveset for Rillaboom
Item: Terrain Extender / Focus Sash
Ability: Grassy Surge
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Wood Hammer / Drum Beating
- Earthquake
- Knock Off / Thief
- Body Slam / Facade
Rillaboom is an astounding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Rillaboom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Grassy Surge, on switch-in Rillaboom summons grassy terrain. Facade's damage doubles when the user has a status affliction. With a Terrain Extender equipped to it, Rillaboom's use of electric/grassy/misty/psychic terrain lasts 8 turns instead of 5.
◆ Drum Beating is a physical STAB-boosted 80-base power Grass-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thief is a physical 60-base power Dark-type move (if your Rillaboom has no item, it steals the target's).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Rillaboom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qraa32c
Movepool
Want to know what moves Rillaboom can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Rillaboom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Rillaboom can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Rillaboom
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Leech seed
- Moves: Body Press + Bulk Up
- Ability: Grassy surge + Move: Grassy glide
- Ability: Overgrow + Item: Focus sash
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Double Hit + Item: King's Rock
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Protect, Fake Out
- Moves that Break Screens: Brick Break
Moves that boost Rillaboom's stats
- Bulk Up
- Growth
- Swords Dance
- Trailblaze
Most notable and possible best moves for Rillaboom
- Boomburst
- Earthquake
- Fake Out
- Frenzy Plant
- Knock Off
- Protect
- Rest
- Snarl
- Taunt
- U-turn
Common Effort Values for Rillaboom in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Rillaboom's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Rillaboom. Top rated Rillaboom Scarlet/Violet movesets. You can find Rillaboom builds Scarlet/Violet. Rillaboom movesets Scarlet/Violet are listed here. VGC Rillaboom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Rillaboom in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution