Competitive Information for Salamence [Scarlet/Violet]
Dragon / Flying
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
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Movesets for Singles
Looking for a competitive moveset for Salamence? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Salamence, an outstanding Pokémon known for its Dragon and Flying typing! It's to see Salamence show up as a Scarlet/Violet opponent. It is weak to Dragon, Fairy, Ice, and Rock-typed attacks. Want to master Salamence's movesets? Dive into our detailed strategies below!
Item: Yache Berry / Shell Bell
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Body Slam
- Dual Wingbeat
- Earthquake
Salamence is a superior Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with overwhelming physical moves. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oaa175
Item: Yache Berry / Throat Spray
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Air Slash
- Flamethrower / Heat Wave
- Hyper Voice / Tera Blast
Salamence is a renowned Special Sweeper for single battles. This moveset is tailored to take down the opponent's team with devastating special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and enhances Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/oba175
Item: Choice Scarf
Ability: Moxie
Nature: Naive (+Spe, -SpD)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Dragon Claw
- Outrage
- Fire Blast
- Earthquake
Salamence is a renowned Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with overwhelming physical moves. Choice Scarf will increase Salamence's speed by 1.5x but will lock you into the first move you pick. With Moxie, Salamence's attack is raised by 1 stage if it attacks and koes another pokemon.
◆ Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Salamence afterwards).
◆ Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/oca175
Item: Salac Berry
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Dragon Dance
- Dragon Claw
- Rock Slide / Roost
- Earthquake / Stone Edge
Salamence is a stunning Physical Sweeper for single battles. The main aim of this moveset is to take down the opponent's team with potent physical moves. With Moxie, Salamence's attack is raised by 1 stage if it attacks and koes another pokemon. With a Salac Berry equipped to it, raises Salamence's speed by 1 stage when at 1/4 max hp or less then the Salac Berry gets consumed.
◆ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a hefty amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/oda175
Movesets for Doubles
Need a strong doubles moveset for Salamence? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Yache Berry / Shell Bell
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Breaking Swipe
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Body Slam
Salamence is a pretty decent Physical Sweeper for double battles. This approach seeks to take down the opponent's team with lethal physical moves. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/paa175
Item: Yache Berry / Throat Spray
Ability: Intimidate
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Hyper Voice / Tera Blast
- Draco Meteor / Dragon Pulse
- Heat Wave / Flamethrower
- Air Slash
Salamence is an exquisite Special Sweeper for double battles. This setup is intended to take down the opponent's team with overwhelming special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Salamence's special attack by 2 stages).
◆ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/pba175
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ice moves are bad against Water/Steel/Fire/Ice.
Dragon moves are bad against Fairy.
Fairy moves are bad against Steel/Poison/Fire.
Rock moves are bad against Steel/Fighting/Ground.
The most recommended Terastral Type for Salamence is: Water, Steel, Fire or Ice
Considering the amount of shared resistances against typings this Pokemon is usually weak to, we also recommend: Steel
We strongly suggest: Steel
Terastallizing into one of it's default typings ( Dragon or Flying ) could also prove helpful.
Select a Tera-type:
Teratype Bug movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Earthquake
- Tera Blast
- Dual Wingbeat
Salamence is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qaaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is an extraordinary 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qaba175
Teratype Dark movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Tera Blast / Crunch
- Psychic Fangs / Double-Edge
- Dual Wingbeat
Salamence is an outstanding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Psychic Fangs was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qbaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qbba175
Teratype Dragon movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Tera Blast
- Double-Edge / Body Slam
- Dual Wingbeat
- Earthquake
Salamence is pretty popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a good amount of physical hits while dealing some decent damage. It's goal is to take a good amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qcaa175
Item: Throat Spray / Eject Pack
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Air Slash
- Flamethrower / Heat Wave
- Hyper Voice / Hyper Beam
Salamence is a notable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a good amount of physical hits while dealing some decent damage. It is meant to take a good amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special TERA-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Salamence cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qcba175
Teratype Electric movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Tera Blast / Thunder Fang
- Double-Edge / Earthquake
- Dual Wingbeat
Salamence is a notable 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Fang is a physical TERA-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qdaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is an awesome 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qdba175
Teratype Fairy movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Earthquake
- Tera Blast
- Dual Wingbeat
Salamence is a sensational 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a mighty amount of damage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qeaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a pretty decent 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a good amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qeba175
Teratype Fighting movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Shadow Claw / Double-Edge
- Tera Blast / Brick Break
- Dual Wingbeat
Salamence is an outstanding 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Shadow Claw was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qfaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a notable 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qfba175
Teratype Fire movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Tera Blast / Fire Fang
- Earthquake / Double-Edge
- Dual Wingbeat
Salamence is a remarkable 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Earthquake was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Fang is a physical TERA-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qgaa175
Item: Throat Spray / Eject Pack
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Flamethrower / Heat Wave
- Air Slash
- Hyper Voice / Hyper Beam
Salamence is a phenomenal 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a decent amount of physical hits while dealing some decent damage. It attempts to take a decent amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special TERA-boosted 95-base power Fire-type move (10% chance to burn the foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Salamence cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qgba175
Teratype Flying movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Tera Blast / Dual Wingbeat
- Double-Edge / Body Slam
- Earthquake
Salamence is an interesting 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a good amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Dual Wingbeat is a physical TERA-boosted 40-base power Flying-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qhaa175
Item: Throat Spray / Eject Pack
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast / Air Slash
- Flamethrower / Heat Wave
- Hyper Voice / Hyper Beam
Salamence is an interesting 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Air Slash is a special TERA-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Salamence cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qhba175
Teratype Ghost movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Shadow Claw / Tera Blast
- Double-Edge / Body Slam
- Dual Wingbeat
Salamence is a fabulous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
♦ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qiaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a stupendous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qiba175
Teratype Grass movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Psychic Fangs / Double-Edge
- Tera Blast
- Dual Wingbeat
Salamence is a decent 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a mighty amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a mighty amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Psychic Fangs was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qjaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a wonderful 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qjba175
Teratype Ground movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake / Tera Blast
- Double-Edge / Body Slam
- Dual Wingbeat
Salamence is an extraordinary 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a great amount of physical hits while dealing some decent damage. It's designed to take a great amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qkaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast / Mud-Slap
- Air Slash
- Flamethrower / Heat Wave
Salamence is a spectacular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Mud-Slap is a special TERA-boosted 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qkba175
Teratype Ice movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Psychic Fangs / Double-Edge
- Tera Blast
- Dual Wingbeat
Salamence is a marvelous 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a decent amount of physical hits while dealing some decent damage. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Psychic Fangs was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qlaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is pretty popular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a substantial amount of physical hits while dealing some decent damage. It tries to take a substantial amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qlba175
Teratype Normal movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Body Slam
- Dual Wingbeat
- Earthquake
Salamence is a fabulous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a good amount of physical hits while dealing some decent damage. It is primarily designed to take a good amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a mighty amount of damage.
♦ Double-Edge is a physical TERA-boosted 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/qmaa175
Item: Throat Spray / Eject Pack
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Hyper Voice / Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is an extraordinary 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a hefty amount of physical hits while dealing some decent damage. It is meant to take a hefty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Salamence's special attack stat by 2 stages. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
♦ Hyper Voice is a special TERA-boosted 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qmba175
Teratype Poison movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Shadow Claw / Double-Edge
- Tera Blast
- Dual Wingbeat
Salamence is pretty popular 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a great amount of physical hits while dealing some decent damage. It is designed to take a great amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Shadow Claw was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a good amount of damage.
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qnaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a decent 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a great amount of physical hits while dealing some decent damage. It attempts to take a great amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qnba175
Teratype Psychic movesets for Salamence
Item: Expert Belt / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Psychic Fangs / Tera Blast
- Shadow Claw / Crunch
- Dual Wingbeat
Salamence is a wonderful 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Salamence's super effective moves by 20%. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Psychic Fangs is a physical TERA-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qoaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a pretty decent 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a great amount of physical hits while dealing some decent damage. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qoba175
Teratype Rock movesets for Salamence
Item: Expert Belt / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Tera Blast / Rock Slide
- Earthquake / Psychic Fangs
- Dual Wingbeat
Salamence is an outstanding 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a mighty amount of physical hits while dealing some decent damage. It attempts to take a mighty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Salamence's super effective moves by 20%. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Earthquake or Psychic Fangs are added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qpaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is pretty popular 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. This moveset attempts to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qpba175
Teratype Steel movesets for Salamence
Item: Life Orb / Choice Band
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Iron Head / Tera Blast
- Earthquake / Double-Edge
- Dual Wingbeat
Salamence is a marvelous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Salamence's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. Earthquake was added to provide additional threat coverage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qqaa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a remarkable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qqba175
Teratype Water movesets for Salamence
Item: Shell Bell / Life Orb
Ability: Intimidate
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Earthquake
- Tera Blast
- Dual Wingbeat
Salamence is a notable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a decent amount of physical hits while dealing some decent damage. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Salamence's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Salamence recover from the recoil damage it may take from Double-Edge. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage.
♦ Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qraa175
Item: Eject Pack / Choice Specs
Ability: Intimidate
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Draco Meteor / Dragon Pulse
- Tera Blast
- Air Slash
- Flamethrower / Heat Wave
Salamence is a sensational 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a great amount of physical hits while dealing some decent damage. It is designed to take a great amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Salamence's special moves by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Salamence lowers the attack of opponents by 1 stage. With a Eject Pack equipped, if Salamence's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a good amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/qrba175
Movepool
Want to know what moves Salamence can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Salamence.
Damage Modifiers:
Combo List
These are a list of several common move combinations Salamence can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Salamence
- Moves: Rest + Sleep talk
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Brick Break, Psychic Fangs
Moves that boost Salamence's stats
- Defense Curl
- Dragon Dance
- Iron Defense
Most notable and possible best moves for Salamence
- Earthquake
- Hydro Pump
- Protect
- Rest
- Roost
Common Effort Values for Salamence in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Salamence's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Salamence. Top rated Salamence Scarlet/Violet movesets. You can find Salamence builds Scarlet/Violet. Salamence movesets Scarlet/Violet are listed here. VGC Salamence Competitive Movesets can be found here. Find various EV spreads, find the best nature for Salamence in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution