Competitive Information for Shroomish [Scarlet/Violet]
Grass
Abilities:
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
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Movesets for Singles
Looking for a competitive moveset for Shroomish? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Shroomish, a superior Pokémon with Grass typing. Shroomish is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks. Curious about Shroomish's movesets? Check our suggestions listed below!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Drain Punch
- Protect
For those intense single battles, Shroomish is a stunning Physical Sweeper. This technique aims to crush rivals using formidable physical moves. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a considerable amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/oaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Tera Blast
- Protect
Ready for single battles? Shroomish is a pretty decent Special Sweeper. This moveset attempts to overwhelm foes with lethal special attacks. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/oba11d
Movesets for Doubles
Need a strong doubles moveset for Shroomish? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Drain Punch
- Protect
For those intense double battles, Shroomish is a renowned Physical Sweeper. It tries to take down the opponent's team with devastating physical power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/paa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Tera Blast
- Protect
Shroomish makes an a stunning Special Sweeper in double battles. This moveset attempts to take down the opponent's team with powerful special moves. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/pba11d
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Bug moves are bad against Steel/Poison/Fairy/Fighting/Fire/Flying/Ghost.
Fire moves are bad against Water/Dragon/Rock/Fire.
Flying moves are bad against Steel/Rock/Electric.
Ice moves are bad against Water/Steel/Fire/Ice.
Poison moves are bad against Steel.
The most recommended Terastral Type for Shroomish is: Steel
Select a Tera-type:
Teratype Bug movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast / Pounce
- Protect
Shroomish is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a large amount of physical hits while dealing some decent damage. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Pounce is a physical TERA-boosted 50-base power Bug-type move (100% chance to lower the target's speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is an interesting 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qaba11d
Teratype Dark movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Zen Headbutt / Facade
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a decent 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Zen Headbutt was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shroomish is burn/poison/paralyzed).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qbba11d
Teratype Dragon movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a sensational 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a considerable amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a remarkable 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qcba11d
Teratype Electric movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is pretty popular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a large amount of physical hits while dealing some decent damage. It was designed to take a large amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is an extraordinary 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qdba11d
Teratype Fairy movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is an astounding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a considerable amount of physical hits while dealing some decent damage. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a spectacular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a good amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qeba11d
Teratype Fighting movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast / Drain Punch
- Protect
Shroomish is an astounding 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a good amount of physical hits while dealing some decent damage. This moveset attempts to take a good amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a considerable amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Drain Punch is a physical TERA-boosted 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a remarkable 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qfba11d
Teratype Fire movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a pretty decent 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a substantial amount of physical hits while dealing some decent damage. It is primarily designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a decent 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a nice amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a nice amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qgba11d
Teratype Flying movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is an awesome 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a notable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a mighty amount of physical hits while dealing some decent damage. It is meant to take a mighty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qhba11d
Teratype Ghost movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is popular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a spectacular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qiba11d
Teratype Grass movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Tera Blast / Seed Bomb
- Facade / Body Slam
- Drain Punch
- Protect
Shroomish is a decent 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Seed Bomb is a physical TERA-boosted 80-base power Grass-type move that deals a great amount of damage.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shroomish is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Tera Blast
- Sludge Bomb / Venoshock
- Leech Seed
- Toxic
Shroomish is a stupendous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Shroomish every turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/qjba11d
Teratype Ground movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a spectacular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a considerable amount of physical hits while dealing some decent damage. It was designed to take a considerable amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qkba11d
Teratype Ice movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Zen Headbutt / Facade
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is an astounding 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a hefty amount of physical hits while dealing some decent damage. It is meant to take a hefty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Zen Headbutt was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shroomish is burn/poison/paralyzed).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is an extraordinary 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a nice amount of physical hits while dealing some decent damage. It's goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qlba11d
Teratype Normal movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Drain Punch
- Protect
Shroomish is a notable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a phenomenal 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qmba11d
Teratype Poison movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a stupendous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a large amount of physical hits while dealing some decent damage. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Sludge Bomb / Tera Blast
- Energy Ball / Giga Drain
- Leech Seed
- Toxic
Shroomish is a marvelous 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a mighty amount of physical hits while dealing some decent damage. It attempts to take a mighty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Shroomish every turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/qnba11d
Teratype Psychic movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast / Zen Headbutt
- Protect
Shroomish is a pretty decent 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a good amount of physical hits while dealing some decent damage. It's designed to take a good amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qoba11d
Teratype Rock movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Zen Headbutt / Facade
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a phenomenal 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a decent amount of physical hits while dealing some decent damage. This moveset attempts to take a decent amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Zen Headbutt was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shroomish is burn/poison/paralyzed).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qpba11d
Teratype Steel movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is an extraordinary 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is a wonderful 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a large amount of physical hits while dealing some decent damage. This moveset attempts to take a large amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qqba11d
Teratype Water movesets for Shroomish
Item: Flame Orb
Ability: Quick Feet
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Body Slam
- Seed Bomb / Bullet Seed
- Tera Blast
- Protect
Shroomish is a notable 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qraa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Tera Blast
- Sludge Bomb / Venoshock
- Protect
Shroomish is an outstanding 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
♦ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/qrba11d
Movepool
Want to know what moves Shroomish can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shroomish.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shroomish can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Shroomish
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Ability: Poison heal + Item: Toxic orb
- Ability: Quick feet + Item: Flame orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Spore, Stun Spore, Toxic
Moves that boost Shroomish's stats
- Growth
Most notable and possible best moves for Shroomish
- Protect
- Rest
- Spore
- Toxic
Common Effort Values for Shroomish in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Shroomish's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Shroomish. Top rated Shroomish Scarlet/Violet movesets. You can find Shroomish builds Scarlet/Violet. Shroomish movesets Scarlet/Violet are listed here. VGC Shroomish Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shroomish in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Breloom evolution