Competitive Information for Snorunt [Scarlet/Violet]
Ice
Abilities:
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
This Pokemon cannot be made to flinch. Immune to Intimidate.
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
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Movesets for Singles
Looking for a competitive moveset for Snorunt? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Snorunt, the extraordinary Ice-typed Pokémon! Snorunt is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fighting, Fire, Rock, and Steel-typed attacks. Want to master Snorunt's movesets? Dive into our detailed strategies below!
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Ice Spinner / Icicle Crash
- Body Slam / Tera Blast
- Crunch / Bite
- Trailblaze
Snorunt thrives as an extraordinary Physical Sweeper perfect for single battles. This moveset was created to crush rivals using forceful physical attacks. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Shadow Ball / Hex
- Tera Blast
- Water Pulse / Chilling Water
Snorunt is a superior Special Sweeper to use for single battles. This moveset was constructed to take down the opponent's team with devastating special moves. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
◆ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
◆ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oba169
Movesets for Doubles
Need a strong doubles moveset for Snorunt? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Ice Spinner / Icicle Crash
- Body Slam / Tera Blast
- Crunch / Bite
- Trailblaze
Prepare for double battles with Snorunt as an incredible Physical Sweeper. It's meant to take down the opponent's team with formidable physical moves. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/paa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Modest (+SpA, -Atk)
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Icy Wind / Weather Ball
- Shadow Ball / Hex
- Tera Blast
- Water Pulse / Chilling Water
Snorunt is a notable Special Sweeper to use for double battles. The objective of this moveset is to overwhelm foes with heavy-hitting special moves. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
◆ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/pba169
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fighting moves are bad against Ghost.
Fire moves are bad against Water/Dragon/Rock/Fire.
Rock moves are bad against Steel/Fighting/Ground.
Steel moves are bad against Water/Steel/Electric/Fire.
The most recommended Terastral Type for Snorunt is: Water, Fire or Steel
Select a Tera-type:
Teratype Bug movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Trailblaze / Body Slam
- Crunch / Bite
Snorunt is an interesting 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. Trailblaze was added to provide additional threat coverage.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qaaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is an interesting 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaba169
Teratype Dark movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Ice Spinner / Icicle Crash
- Crunch / Tera Blast
- Body Slam / Headbutt
- Trailblaze
Snorunt is an outstanding 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is popular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbba169
Teratype Dragon movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is an awesome 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qcaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcba169
Teratype Electric movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is an awesome 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qdaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a wonderful 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a substantial amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qdba169
Teratype Fairy movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is popular 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a mighty amount of physical hits while dealing some decent damage. This moveset attempts to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qeaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a marvelous 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a considerable amount of physical hits while dealing some decent damage. It's goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qeba169
Teratype Fighting movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is an interesting 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. This moveset attempts to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qfaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is pretty popular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfba169
Teratype Fire movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is pretty popular 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a hefty amount of physical hits while dealing some decent damage. It is meant to take a hefty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qgaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qgba169
Teratype Flying movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Trailblaze / Body Slam
- Crunch / Bite
Snorunt is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. Trailblaze was added to provide additional threat coverage.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qhaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is an outstanding 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qhba169
Teratype Ghost movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Astonish
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is a notable 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a nice amount of physical hits while dealing some decent damage. It attempts to take a nice amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Astonish is a physical TERA-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qiaa169
Item: Focus Sash / Never-Melt Ice
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Shadow Ball / Tera Blast
- Water Pulse / Chilling Water
- Light Screen
Snorunt is a notable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. With a Never-Melt Ice equipped, Snorunt's ice-type attacks have 1.2x power.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
♦ Light Screen is a status move (for 5 turns, special damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/qiba169
Teratype Grass movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Trailblaze
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is an outstanding 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a great amount of physical hits while dealing some decent damage. It's meant to take a great amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qjaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a stupendous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qjba169
Teratype Ground movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Trailblaze / Body Slam
- Crunch / Bite
Snorunt is a sensational 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. Trailblaze was added to provide additional threat coverage.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qkaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is an astounding 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a mighty amount of physical hits while dealing some decent damage. It is primarily designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qkba169
Teratype Ice movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Ice Spinner
- Body Slam / Headbutt
- Crunch / Bite
- Trailblaze
Snorunt is an astounding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical TERA-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qlaa169
Item: Focus Sash / Never-Melt Ice
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Shadow Ball / Hex
- Water Pulse / Chilling Water
- Light Screen
Snorunt is popular 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a substantial amount of physical hits while dealing some decent damage. It's meant to take a substantial amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. With a Never-Melt Ice equipped, Snorunt's ice-type attacks have 1.2x power.
♦ Ice Beam is a special TERA-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
♦ Light Screen is a status move (for 5 turns, special damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/qlba169
Teratype Normal movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Body Slam / Tera Blast
- Ice Spinner / Icicle Crash
- Crunch / Bite
- Trailblaze
Snorunt is an astounding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a pretty decent 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmba169
Teratype Poison movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is an outstanding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a hefty amount of physical hits while dealing some decent damage. It is designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qnaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is an interesting 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a substantial amount of physical hits while dealing some decent damage. It's meant to take a substantial amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnba169
Teratype Psychic movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qoaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a pretty decent 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoba169
Teratype Rock movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast / Rollout
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is a marvelous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Rollout is a physical TERA-boosted 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qpaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a fabulous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpba169
Teratype Steel movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Trailblaze / Body Slam
- Crunch / Bite
Snorunt is a remarkable 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. This moveset is designed to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. Trailblaze was added to provide additional threat coverage.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Trailblaze is a physical 50-base power Grass-type move (100% chance to raise your Snorunt's speed by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qqaa169
Item: Life Orb / Choice Specs
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast
- Shadow Ball / Hex
- Water Pulse / Chilling Water
Snorunt is a notable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a nice amount of physical hits while dealing some decent damage. It is meant to take a nice amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Snorunt's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Chilling Water is a special 50-base power Water-type move (100% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqba169
Teratype Water movesets for Snorunt
Item: Life Orb / Choice Band
Ability: Ice Body
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 200 Hp / 252 Atk / 28 Def / 28 SpD
Moveset:
- Tera Blast
- Ice Spinner / Icicle Crash
- Body Slam / Headbutt
- Crunch / Bite
Snorunt is a fabulous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Snorunt's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Snorunt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn.
♦ Ice Spinner is a physical STAB-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headbutt is a physical 70-base power Normal-type move (30% chance to make the target flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qraa169
Item: Focus Sash / Never-Melt Ice
Ability: Ice Body
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 200 Hp / 28 Def / 252 SpA / 28 SpD
IVs: 0 Atk
Moveset:
- Weather Ball / Ice Beam
- Tera Blast / Water Pulse
- Shadow Ball / Hex
- Light Screen
Snorunt is an extraordinary 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Focus Sash helps protect Snorunt from being one-shotted and allowing it to atleast use a crucial move when brought out. With Ice Body, if snow is active Snorunt heals 1/16 of its max hp each turn. With a Never-Melt Ice equipped, Snorunt's ice-type attacks have 1.2x power.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Water Pulse is a special TERA-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Light Screen is a status move (for 5 turns, special damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/qrba169
Movepool
Want to know what moves Snorunt can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Snorunt.
Damage Modifiers:
Combo List
These are a list of several common move combinations Snorunt can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Snorunt
- Moves: Rest + Sleep talk
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Ice Shard
Moves that boost Snorunt's stats
- Trailblaze
Most notable and possible best moves for Snorunt
- Ice Beam
- Light Screen
- Protect
- Rest
Common Effort Values for Snorunt in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Snorunt's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Snorunt. Top rated Snorunt Scarlet/Violet movesets. You can find Snorunt builds Scarlet/Violet. Snorunt movesets Scarlet/Violet are listed here. VGC Snorunt Competitive Movesets can be found here. Find various EV spreads, find the best nature for Snorunt in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Froslass evolution