Competitive Information for Swinub [Scarlet/Violet]
Ice / Ground
Abilities:
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
If Snow is active, this Pokemon's evasiveness is 1.25x.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Swinub? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Swinub, a notable Pokémon ready to dominate with its Ice and Ground typing! Swinub is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Fire, Grass, Steel, and Water-typed attacks. Delve into Swinub's movesets below and strategize for victory!
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Icicle Crash / Ice Fang
- Rock Slide / Rock Tomb
Dominating single battles, Swinub is a distinguished Physical Sweeper. The intention of this moveset is to crush rivals using formidable physical moves. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oaadc
Movesets for Doubles
Need a strong doubles moveset for Swinub? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Rock Tomb
- Double-Edge / Body Slam
- Icicle Crash / Ice Fang
In double battles, Swinub's Physical Sweeper role is a noteworthy. This technique aims to overwhelm foes with forceful physical moves. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/paadc
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fighting moves are bad against Ghost.
Fire moves are bad against Water/Dragon/Rock/Fire.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Steel moves are bad against Water/Steel/Electric/Fire.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Swinub is: Water, Dragon or Fire
Terastallizing into one of it's default typings ( Ice or Ground ) could also prove useful.
Select a Tera-type:
Teratype Bug moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is pretty popular Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qaaadc
Teratype Dark moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast / Bite
- Icicle Crash / Ice Fang
Swinub is an astounding Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Bite is a physical TERA-boosted 60-base power Dark-type move (30% chance to make the target flinch).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qbaadc
Teratype Dragon moveset for Swinub
Item: Life Orb / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Double-Edge
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is a pretty decent Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Rock Slide was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qcaadc
Teratype Electric moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is an outstanding Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a large amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qdaadc
Teratype Fairy moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is an awesome Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qeaadc
Teratype Fighting moveset for Swinub
Item: Expert Belt / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Bite
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is an interesting Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Expert Belt boosts the damage of Swinub's super effective moves by 20%. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Rock Slide or Bite are added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qfaadc
Teratype Fire moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is an interesting Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qgaadc
Teratype Flying moveset for Swinub
Item: Life Orb / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Double-Edge
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is pretty popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Rock Slide was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qhaadc
Teratype Ghost moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is a marvelous Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qiaadc
Teratype Grass moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast / Trailblaze
- Icicle Crash / Ice Fang
Swinub is pretty popular Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Swinub's speed by 1 stage).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qjaadc
Teratype Ground moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Icicle Crash / Ice Fang
- Rock Slide / Rock Tomb
Swinub is a pretty decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qkaadc
Teratype Ice moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Tera Blast / Icicle Crash
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Rock Slide / Rock Tomb
Swinub is a notable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ Icicle Crash is a physical TERA-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qlaadc
Teratype Normal moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Icicle Crash / Ice Fang
- Rock Slide / Rock Tomb
Swinub is an astounding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a substantial amount of damage.
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmaadc
Teratype Poison moveset for Swinub
Item: Life Orb / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Bite / Double-Edge
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is an outstanding Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Bite was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qnaadc
Teratype Psychic moveset for Swinub
Item: Life Orb / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Bite / Double-Edge
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is pretty popular Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Bite was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qoaadc
Teratype Rock moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Tera Blast / Rock Slide
- Double-Edge / Body Slam
- Icicle Crash / Ice Fang
Swinub is a remarkable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a large amount of damage.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qpaadc
Teratype Steel moveset for Swinub
Item: Life Orb / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Double-Edge
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is a sensational Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Swinub's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate. Rock Slide was added to provide additional threat coverage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qqaadc
Teratype Water moveset for Swinub
Item: Shell Bell / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 80 Hp / 252 Atk / 48 Def / 128 SpD
Moveset:
- Earthquake / High Horsepower
- Double-Edge / Body Slam
- Tera Blast
- Icicle Crash / Ice Fang
Swinub is pretty popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Swinub's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Swinub recover from the recoil damage it may take from Double-Edge. With Oblivious, Swinub cannot be infatuated or taunted. Immune to intimidate.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a nice amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/qraadc
Movepool
Want to know what moves Swinub can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Swinub.
Damage Modifiers:
Combo List
These are a list of several common move combinations Swinub can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Swinub
- Moves: Endure + Flail
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Protect, Ice Shard
Moves that boost Swinub's stats
- Amnesia
- Ancient Power
- Curse
- Trailblaze
Most notable and possible best moves for Swinub
- Earthquake
- Ice Beam
- Protect
- Rest
- Stealth Rock
Common Effort Values for Swinub in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Swinub's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Swinub. Top rated Swinub Scarlet/Violet movesets. You can find Swinub builds Scarlet/Violet. Swinub movesets Scarlet/Violet are listed here. VGC Swinub Competitive Movesets can be found here. Find various EV spreads, find the best nature for Swinub in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Piloswine evolution