Competitive Information for Accelgor [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Accelgor accelgor
Base Stats for Accelgor

Bug

Abilities:
Sticky HoldSticky Hold: This Pokemon cannot lose its held item due to another Pokemon's attack.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.


Evolutions / Family:
Shelmet
Accelgor

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AccelgorVisit Serebii's Pokedex for location, breeding, and other game details about AccelgorVisit Bulbapedia for more information about AccelgorVisit Pikalytics for competitive usage stats on Accelgor

Movesets for Singles


What is a good competitive moveset for Accelgor? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Accelgor is a wonderful Bug-typed Pokemon. Accelgor are common Pokemon to see in the XY metagame. Accelgor is weak to Fire, Flying, and Rock-typed attacks.


Species: Accelgor
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Bug Buzz / Signal Beam
- Sludge Bomb
- Energy Ball / Giga Drain
- Hyper Beam

Special Sweeper Accelgor (Unburden)

Accelgor is a remarkable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Accelgor from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Accelgor recovers 50% of the damage dealt).
Hyper Beam is a special 150-base power Normal-type move (Accelgor cannot move next turn).




Species: Accelgor
Item: Leftovers
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Struggle Bug
- Focus Blast
- Bug Buzz
- Spikes

Accelgor Special Tank (Killgor)

Accelgor is a phenomenal Special Tank. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Accelgor last longer regaining it's life every turn. With Hydration, Accelgor has its status cured at the end of each turn if rain dance is active.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).



Movesets for Doubles


What is a good doubles moveset for Accelgor? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Accelgor
Item: Focus Sash
Ability: Unburden
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Struggle Bug / Bug Buzz
- Sludge Bomb / Acid
- Energy Ball / Giga Drain
- Hyper Beam

Doubles Special Sweeper Accelgor (Unburden)

Accelgor is an astounding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Accelgor from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Acid is a special 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Accelgor recovers 50% of the damage dealt).
Hyper Beam is a special 150-base power Normal-type move (Accelgor cannot move next turn).



Movepool


Wondering what moves can Accelgor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
U-turn
70
100%
20
User switches out after damaging the target.
Water Shuriken
15
100%
20
Usually goes first. Hits 2-5 times in one turn.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mind Reader
--
--
5
User's next move will not miss the target.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Accelgor can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Accelgor

Create a build


Have an idea in mind for Accelgor that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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