Competitive Information for Alomomola [X/Y]
Water
Abilities:
30% chance each adjacent ally has its status cured at the end of each turn.
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
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Movesets for Singles
Looking for a competitive moveset for Alomomola? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Alomomola, a dazzling Pokémon with Water typing! It's a sight to see Alomomola out in the 6th generation battlefield. Its only type-related weaknesses are Electric and Grass. Check out the movesets listed below to learn more about Alomomola's strategies.
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Waterfall / Dive
- Return / Secret Power
- Knock Off
- Wake-Up Slap
Alomomola is a decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Alomomola's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
Link (click to copy):
https://hohoushome.com/b/iaa252
Item: Leftovers
Ability: Regenerator
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 244 Def / 16 Spe
Moveset:
- Wish
- Protect
- Waterfall
- Toxic
Alomomola is an interesting Physical Wall. It's goal is to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Alomomola last longer regaining it's stamina every turn. With Regenerator, Alomomola restores 1/3 of its maximum hp rounded down when it switches out.
♦ Protect is a status move (prevents moves from affecting your Alomomola this turn).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/iba252
Item: Life Orb
Ability: Hydration
Nature: Brave (+Atk, -Spe)
EVs: 252 Atk / 252 Def
Moveset:
- Aqua Jet
- Rain Dance
- Return
- Attract
Alomomola is pretty popular Physical Tank. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Alomomola has its status cured at the end of each turn if rain dance is active.
♦ Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Attract is a status move (a target of the opposite gender gets infatuated).
Link (click to copy):
https://hohoushome.com/b/ica252
Movesets for Doubles
Need a strong doubles moveset for Alomomola? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Healer
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Waterfall / Dive
- Return / Secret Power
- Knock Off
- Wake-Up Slap
Alomomola is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Alomomola's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Alomomola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.
♦ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
Link (click to copy):
https://hohoushome.com/b/jaa252
Movepool
Want to know what moves Alomomola can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Alomomola.
Damage Modifiers:
Combo List
These are a list of several common move combinations Alomomola can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Alomomola
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect, Wide Guard, Aqua Jet
- Moves that inflict status: Scald, Toxic
Moves that boost Alomomola's stats
- Calm Mind
Most notable and possible best moves for Alomomola
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Alomomola in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Alomomola's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Alomomola. Top rated Alomomola X/Y movesets. You can find Alomomola builds X/Y. Alomomola movesets X/Y are listed here. VGC Alomomola Competitive Movesets can be found here. Find various EV spreads, find the best nature for Alomomola in X/Y along with competitive movesets. Basic info and Movesets for evolution