Competitive Information for Elekid [X/Y]
Electric
Abilities:
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
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Movesets for Singles
Looking for a competitive moveset for Elekid? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Elekid, the extraordinary Electric-typed Pokémon! Elekid is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weakness is Ground. Discover Elekid's movesets below and unleash its potential in battles!
Item: Focus Sash / Choice Band
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Fire Punch
Elekid is an astounding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Elekid's physical moves by 1.5x at the cost of locking you into the first move you pick. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Elekid's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/iaaef
Item: Focus Sash / Choice Specs
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Psychic
- Signal Beam
- Round / Snore
Elekid is an astounding Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Elekid's special moves by 1.5x but will lock you into the first move you pick. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Elekid must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/ibaef
Movesets for Doubles
Need a strong doubles moveset for Elekid? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Fire Punch
Elekid is a fabulous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Elekid's physical moves by 1.5x at the cost of locking you into the first move you pick. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Elekid's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/jaaef
Item: Focus Sash / Choice Specs
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Psychic
- Signal Beam
- Round / Snore
Elekid is pretty popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Elekid's special moves by 1.5x but will lock you into the first move you pick. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Elekid must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/jbaef
Movepool
Want to know what moves Elekid can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Elekid.
Damage Modifiers:
Combo List
These are a list of several common move combinations Elekid can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Elekid
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Feint, Quick Attack
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Elekid's stats
- Barrier
- Charge Beam
- Meditate
- Power-Up Punch
Most notable and possible best moves for Elekid
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Elekid in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Elekid's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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