Competitive Information for Geodude [X/Y]
Rock / Ground
Abilities:
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
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Movesets for Singles
Looking for a competitive moveset for Geodude? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Geodude, the exceptional Pokémon of Rock and Ground types! Geodude is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks. Delve into Geodude's movesets below and strategize for victory!
Item: Rindo Berry / Passho Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
For those intense single battles, Geodude is a distinguished Physical Sweeper. This approach seeks to overwhelm foes with powerful physical power. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Geodude's attack and defense by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaa4a
Item: Eviolite
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 195 Hp / 245 SpD / 68 Spe
Moveset:
- Hammer Arm
- Sleep Talk
- Rest
- Fire Punch
In single battles, Geodude is known as an incredible Special Wall. It is primarily designed to take a considerable amount of hits from special attacks while dealing some decent damage. Geodude is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Sturdy, if Geodude is at full hp it survives one hit with at least 1 hp. Immune to ohko.
◆ Sleep Talk is a status move (Geodude must be asleep. Uses another known move).
◆ Rest is a status move (Geodude sleeps 2 turns and restores hp and status).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/iba4a
Movesets for Doubles
Need a strong doubles moveset for Geodude? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Rindo Berry / Passho Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 64 Hp / 252 Atk / 192 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
Taking on double battles? Geodude is a fabulous Physical Sweeper. It tries to take down the opponent's team with heavy-hitting physical attacks. With Rock Head, Geodude does not take recoil damage besides struggle/life orb/crash damage. Thunder Punch was added to provide additional threat coverage. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed. With a Passho Berry equipped to it, halves damage taken from a supereffective water-type attack then the Passho Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Geodude's attack and defense by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Geodude's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jaa4a
Movepool
Want to know what moves Geodude can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Geodude.
Damage Modifiers:
Combo List
These are a list of several common move combinations Geodude can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Geodude
- Moves: Defense curl + Rollout
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Wide Guard, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Geodude's stats
- Ancient Power
- Autotomize
- Curse
- Defense Curl
- Iron Defense
- Power-Up Punch
- Rock Polish
Most notable and possible best moves for Geodude
- Earthquake
- Protect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Geodude in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Geodude's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Geodude. Top rated Geodude X/Y movesets. You can find Geodude builds X/Y. Geodude movesets X/Y are listed here. VGC Geodude Competitive Movesets can be found here. Find various EV spreads, find the best nature for Geodude in X/Y along with competitive movesets. Basic info and Movesets for Graveler evolution