Competitive Information for Golem [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Golem golem
Base Stats for Golem

Rock / Ground

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.


Evolutions / Family:
Geodude
Graveler
Golem

Weakness Chart for Rock/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
2x
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
2x
2x
0.5x
0.25x
  
0.5x
2x
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GolemVisit Serebii's Pokedex for location, breeding, and other game details about GolemVisit Bulbapedia for more information about Golem

Movesets for Singles


What is a good competitive moveset for Golem? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Golem is a remarkable Rock and Ground-typed Pokemon. It's super common to see Golem show up as a X/Y opponent. Golem is weak to Fighting, Grass, Ground, Ice, Steel, and Water-typed attacks.


Species: Golem
Item: Life Orb / White Herb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Superpower
- Double-Edge / Return
- Rock Slide

Physical Sweeper Golem (Rock Head)

Golem is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Golem from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Golem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Golem does not take recoil damage besides struggle/life orb/crash damage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Superpower is a physical 120-base power Fighting-type move (lowers your Golem's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).




Species: Golem
Item: Leftovers
Ability: Sturdy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 6 SpD / 252 Spe
Moveset:
- Autotomize
- Stone Edge
- Earthquake
- Fire Punch / Thunder Punch

Golem Physical Sweeper (Quick Rolling Boulder)

Golem is a decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Golem last longer regaining it's healthiness every turn. With Sturdy, if Golem is at full hp it survives one hit with at least 1 hp. immune to ohko. Sturdy makes him able to have a guarantee to set up with Autotomize which gives him a 414 speed and has the benefit of giving him a chance of surviving low kick but I make no promises about grass knot. Leftovers can heal him after he survives with Sturdy which may allow him to survive another him depending on how many turns it is before he gets hit again and Priority will kill him. Stone edge and E-quake provide STAB.

Autotomize is a status move (raises your Golem's speed by 2 stages; Golem loses 100 kg).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).




Species: Golem
Item: Life Orb
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk
Moveset:
- Stone Edge
- Iron Head
- Brick Break
- Fire Punch

Golem Physical Tank (Fat Golem)

Golem is an awesome Physical Tank. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Life Orb boosts the power of Golem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, if Golem is at full hp it survives one hit with at least 1 hp. immune to ohko.

Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Golem
Item: Life Orb
Ability: Sturdy
Nature: Lonely (+Atk, -Def)
EVs: 13 Hp / 252 Atk / 242 Spe
Moveset:
- Hammer Arm / Fire Punch
- Rock Blast
- Substitute
- Rock Slide

Golem Physical Sweeper (Hebrewers Yeast)

Golem is pretty popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Golem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, if Golem is at full hp it survives one hit with at least 1 hp. immune to ohko.

Hammer Arm is a physical 100-base power Fighting-type move (lowers your Golem's speed by 1 stage).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Rock Blast is a physical STAB-boosted 25-base power Rock-type move (hits 2-5 times in one turn).
Substitute is a status move (Golem takes 1/4 its max hp to put in a substitute).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Golem? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Golem
Item: Life Orb / White Herb
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge
- Superpower

Doubles Physical Sweeper Golem (Rock Head)

Golem is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Golem from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Golem's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rock Head, Golem does not take recoil damage besides struggle/life orb/crash damage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Golem's attack and defense by 1 stage).



Movepool


Wondering what moves can Golem learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Steamroller
65
100%
20
30% chance to flinch the target.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target hits this turn.

Combo List


These are a list of several common move combinations Golem can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Golem

Create a build


Have an idea in mind for Golem that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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