Competitive Information for Heatmor [X/Y]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
Prevents other Pokemon from lowering this Pokemon's stat stages.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Heatmor? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Heatmor is here! This superior Pokémon is Fire-typed and ready to shine! It's to see Heatmor show up as a X/Y opponent. It is weak to Ground, Rock, and Water-typed attacks. Explore the movesets of Heatmor below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower
- Fire Punch
- Thunder Punch / Return
- Knock Off / Night Slash
Heatmor is a remarkable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Heatmor's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/iaa277
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flamethrower / Heat Wave
- Giga Drain / Solar Beam
- Round / Snore
- Belch
Heatmor is pretty popular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Heatmor's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
♦ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Heatmor eats a berry).
Link (click to copy):
https://hohoushome.com/b/iba277
Movesets for Doubles
Need a strong doubles moveset for Heatmor? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower
- Fire Punch
- Thunder Punch / Return
- Knock Off / Night Slash
Heatmor is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Heatmor's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/jaa277
Item: Life Orb / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Giga Drain / Solar Beam
- Round / Snore
- Belch
Heatmor is a phenomenal Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Heatmor's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Heatmor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Heatmor's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
♦ Giga Drain is a special 75-base power Grass-type move (Heatmor recovers 50% of the damage dealt).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Heatmor must be asleep. 30% chance to flinch target).
♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Heatmor eats a berry).
Link (click to copy):
https://hohoushome.com/b/jba277
Movepool
Want to know what moves Heatmor can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Heatmor.
Damage Modifiers:
Combo List
These are a list of several common move combinations Heatmor can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Heatmor
- Moves: Sunny day + Solar beam
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Bug bite + Belch
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Protect, Snatch, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Heatmor's stats
- Amnesia
- Curse
- Hone Claws
- Power-Up Punch
- Stockpile
Most notable and possible best moves for Heatmor
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Heatmor in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Heatmor's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Heatmor. Top rated Heatmor X/Y movesets. You can find Heatmor builds X/Y. Heatmor movesets X/Y are listed here. VGC Heatmor Competitive Movesets can be found here. Find various EV spreads, find the best nature for Heatmor in X/Y along with competitive movesets. Basic info and Movesets for evolution