Competitive Information for Houndoom (mega) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Houndoom-mega houndoom-mega
Base Stats for Houndoom-Mega

Dark / Fire

Abilities:
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Houndoom

Weakness Chart for Dark/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
  
  
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
0x
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Houndoom-megaVisit Bulbapedia for more information about Houndoom-megaVisit Pikalytics for competitive usage stats on Houndoom-mega

Movesets for Singles


What is a good competitive moveset for Houndoom-mega? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Houndoom is a wonderful Dark and Fire-typed Pokemon. It's super common to see Houndoom show up as a X/Y opponent. Houndoom is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Houndoom-Mega
Item: Houndoominite
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dark Pulse
- Sludge Bomb
- Hyper Voice

Special Sweeper Houndoom-Mega (Solar Power)

Houndoom is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. With Solar Power, if sunny day is active Houndoom's sp. atk is 1.5x; loses 1/8 max hp per turn.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).




Species: Houndoom-Mega
Item: Houndoominite
Ability: Flash Fire
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Sunny Day
- Fire Blast
- Solar Beam

Houndoom-Mega Special Sweeper (Mega Houndoom)

Houndoom is a spectacular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Works best in sunlight. Use it's flashfire ability for an easy switch from something that's about to get scorched.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Houndoom-Mega
Item: Houndoominite
Ability: Unnerve
Nature: Modest (+SpA, -Atk)
EVs: 132 Hp / 252 SpA / 124 Spe
Moveset:
- Nasty Plot
- Dark Pulse
- Destiny Bond
- Sludge Bomb

Houndoom-Mega Special Tank (Supah Special)

Houndoom is a decent Special Tank. The purpose of this moveset is to take a hefty amount of hits from special attacks while dealing some decent damage.

Nasty Plot is a status move (raises your Houndoom's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Destiny Bond is a status move (if an opponent knocks out your Houndoom, it also faints).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Houndoom-mega? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Houndoom-Mega
Item: Houndoominite
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Hyper Voice
- Snarl / Dark Pulse
- Sludge Bomb

Doubles Special Sweeper Houndoom-Mega (Solar Power)

Houndoom is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Solar Power, if sunny day is active Houndoom's sp. atk is 1.5x; loses 1/8 max hp per turn.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Houndoom-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
30
70%
20
40% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Houndoom-mega can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Houndoom-mega

Create a build


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