Competitive Information for Hydreigon [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Hydreigon hydreigon
Base Stats for Hydreigon

Dark / Dragon

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Deino
Zweilous
Hydreigon

Weakness Chart for Dark/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
2x
0.5x
4x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
0x
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HydreigonVisit Serebii's Pokedex for location, breeding, and other game details about HydreigonVisit Bulbapedia for more information about HydreigonVisit Pikalytics for competitive usage stats on Hydreigon

Movesets for Singles


What is a good competitive moveset for Hydreigon? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Hydreigon is a spectacular Dark and Dragon-typed Pokemon. Hydreigon is a pretty common Pokemon to see in Generation 6. Hydreigon is weak to Bug, Dragon, Fairy, Fighting, and Ice-typed attacks.


Species: Hydreigon
Item: Life Orb / White Herb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Crunch
- Superpower
- Return

Physical Sweeper Hydreigon (Levitate)

Hydreigon is a stupendous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Hydreigon afterwards).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Hydreigon's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Hydreigon
Item: Life Orb / White Herb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Dark Pulse
- Earth Power
- Hyper Voice

Special Sweeper Hydreigon (Levitate)

Hydreigon is a wonderful Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Hydreigon's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a considerable amount of damage.
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).




Species: Hydreigon
Item: Life Orb
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dragon Pulse
- Dark Pulse
- Surf
- Flamethrower

Hydreigon Special Sweeper (Subway Lead Hydreigon)

Hydreigon is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it. My friend used this in the lead at the Subway, and won! Since then it has been my lead, and I am not sorry for it! A big thanks! Remember Dark Pulse is Egg move, I used a gen 4 Gyarados.

Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Hydreigon
Item: Expert Belt
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor
- Focus Blast
- Dark Pulse
- Fire Blast

Hydreigon Special Sweeper (Expert Hydreigon)

Hydreigon is pretty popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Hydreigon is a powerhouse that shouldn't be messed with. It can take almost any opponent down pretty quickly Draco Meteor is my main STAB here, but due to the fact that it reduces my Sp.Attack by a whole -2 it can cripple me badly, which is why I would throw that on the back burner and use it when I just don't have a choice. So out pops Dark Pulse, my secondary STAB but nonetheless still powerful. Fire Blast and Focus Blast provide extra cover here allowing Hydreigon to not have to use Draco Meteor too much.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Hydreigon's special attack by 2 stages).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).




Species: Hydreigon
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 250 Hp / 250 SpA / 8 Spe
Moveset:
- Charge Beam / Draco Meteor
- Focus Blast / Dragon Pulse
- Hyper Voice
- Fire Blast

Hydreigon Special Tank (3 Heads Are Better*)

Hydreigon is a remarkable Special Tank. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Hydreigon's special attack by 1 stage).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Hydreigon's special attack by 2 stages).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a great amount of damage.
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Hydreigon? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Hydreigon
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Earthquake
- Rock Slide
- Crunch

Doubles Physical Sweeper Hydreigon (Levitate)

Hydreigon is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Hydreigon afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Hydreigon
Item: Life Orb / White Herb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Draco Meteor
- Heat Wave
- Surf

Doubles Special Sweeper Hydreigon (Levitate)

Hydreigon is pretty popular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Hydreigon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Hydreigon is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Hydreigon's special attack by 2 stages).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movepool


Wondering what moves can Hydreigon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aqua Tail
90
90%
10
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Hydreigon can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Hydreigon

Create a build


Have an idea in mind for Hydreigon that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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