Competitive Information for Klang [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Klang klang
Base Stats for Klang

Steel

Abilities:
MinusMinus: If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
,
PlusPlus: If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
,
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.


Evolutions / Family:
Klink
Klang
Klinklang

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KlangVisit Serebii's Pokedex for location, breeding, and other game details about KlangVisit Bulbapedia for more information about Klang

Movesets for Singles


What is a good competitive moveset for Klang? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Klang is a fabulous Steel-typed Pokemon. Klang is not a Pokemon anyone usually expects sees on the battlefield. Klang is weak to Fighting, Fire, and Ground-typed attacks.


Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Wild Charge
- Rock Smash
- Protect

Physical Sweeper Klang (Clear Body)

Klang is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Klang this turn).




Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Thunderbolt / Discharge
- Signal Beam
- Hyper Beam

Special Sweeper Klang (Clear Body)

Klang is an outstanding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).




Species: Klang
Item: Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 72 Hp / 248 Atk / 188 Spe
Moveset:
- Gear Grind
- Shift Gear
- Magnet Rise
- Return

Klang Physical Sweeper (Magnet Risen Gear Grinder)

Klang is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Gear Grind is a physical STAB-boosted 50-base power Steel-type move (hits 2 times in one turn).
Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
Magnet Rise is a status move (for 5 turns, your Klang has immunity to ground).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Klang
Item: Eviolite
Ability: Clear Body
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Gear Grind
- Wild Charge
- Rock Polish
- Facade

Klang Physical Tank (Breaking Da Mold)

Klang is a spectacular Physical Tank. This moveset attempts to take a considerable amount of physical hits while dealing some decent damage. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.

Gear Grind is a physical STAB-boosted 50-base power Steel-type move (hits 2 times in one turn).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Rock Polish is a status move (raises your Klang's speed by 2 stages).
Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).




Species: Klang
Item: Leftovers / Air Balloon
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 150 Def / 105 SpD
Moveset:
- Gear Grind
- Wild Charge
- Shift Gear
- Return

Klang Physical Tank (Two Gears One Cup)**

Klang is an extraordinary Physical Tank. It is designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Klang last longer regaining it's it's life every turn. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Gear Grind is a physical STAB-boosted 50-base power Steel-type move (hits 2 times in one turn).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Movesets for Doubles


What is a good doubles moveset for Klang? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Wild Charge
- Rock Smash
- Protect

Doubles Physical Sweeper Klang (Clear Body)

Klang is pretty popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Klang this turn).




Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Flash Cannon
- Signal Beam
- Hyper Beam

Doubles Special Sweeper Klang (Clear Body)

Klang is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).



Movepool


Wondering what moves can Klang learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gear Grind
50
85%
15
Hits 2 times in one turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Vice Grip
55
100%
30
No additional effect.
Wild Charge
90
100%
15
Has 1/4 recoil.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Lock-On
--
--
5
User's next move will not miss the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Shift Gear
--
--
10
Raises the user's Speed by 2 and Attack by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Klang can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Klang

Create a build


Have an idea in mind for Klang that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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