Competitive Information for Klang [X/Y]
Steel
Abilities:
Prevents other Pokemon from lowering this Pokemon's stat stages.
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
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Movesets for Singles
Looking for a competitive moveset for Klang? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Klang, a high-quality Pokémon ready to dominate with its Steel typing! Klang is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, and Ground-typed attacks. Explore the movesets below to see how Klang performs in battles.
Item: Eviolite / Shell Bell
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Facade
- Wild Charge
- Rock Smash
- Iron Defense
Prepare for single battles with Klang as an exquisite Physical Sweeper. It attempts to crush rivals using lethal physical moves. Klang is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Klang recover from the recoil damage it may take from Wild Charge. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Iron Defense is a status move (raises your Klang's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/iaa258
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Flash Cannon
- Thunderbolt / Discharge
- Signal Beam
- Hyper Beam / Round
For those intense single battles, Klang is a superior Special Sweeper. This moveset was constructed to crush rivals using intense special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/iba258
Item: Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 72 Hp / 248 Atk / 188 Spe
Moveset:
- Gear Grind
- Shift Gear
- Magnet Rise
- Return
Klang proves to be a superb Physical Sweeper for single battles. This moveset was created to crush rivals using potent physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
◆ Magnet Rise is a status move (for 5 turns, your Klang has immunity to ground).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/ica258
Item: Eviolite
Ability: Clear Body
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Gear Grind
- Wild Charge
- Rock Polish
- Facade
Taking on single battles? Klang is pretty popular Physical Tank. This moveset is formulated to take a good amount of physical hits while dealing some decent damage. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Polish is a status move (raises your Klang's speed by 2 stages).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/ida258
Item: Leftovers / Air Balloon
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 150 Def / 105 SpD
Moveset:
- Gear Grind
- Wild Charge
- Shift Gear
- Return
Klang makes an a fabulous Physical Tank in single battles. This moveset is tailored to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Klang last longer regaining it's life every turn. With Clear Body, prevents other pokemon from lowering Klang's stat stages.
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Shift Gear is a status move (raises your Klang's speed by 2 stages and attack by 1 stage).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/iea258
Movesets for Doubles
Need a strong doubles moveset for Klang? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Eviolite / Shell Bell
Ability: Plus
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Return / Facade
- Wild Charge
- Rock Smash
- Iron Defense
Prepare for double battles with Klang as a terrific Physical Sweeper. The main aim of this moveset is to take down the opponent's team with potent physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. The Shell Bell item option is to help Klang recover from the recoil damage it may take from Wild Charge. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Iron Defense is a status move (raises your Klang's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/jaa258
Item: Eviolite / Life Orb
Ability: Plus
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Flash Cannon
- Signal Beam
- Hyper Beam / Round
Klang is a magnificent Special Sweeper to use for double battles. This moveset attempts to crush rivals using lethal special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Plus, if an active ally has this ability or the minus ability Klang's sp. Atk is 1.5x.
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/jba258
Movepool
Want to know what moves Klang can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Klang.
Damage Modifiers:
Combo List
These are a list of several common move combinations Klang can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Klang
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Klang's stats
- Autotomize
- Charge
- Charge Beam
- Iron Defense
- Rock Polish
- Shift Gear
Most notable and possible best moves for Klang
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Klang in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Klang's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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