Competitive Information for Klang [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Klang klang
Base Stats for Klang

Steel

Abilities:
MinusMinus: If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
,
PlusPlus: If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
,
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.


Evolutions / Family:
Klink
Klang
Klinklang

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KlangVisit Serebii's Pokedex for location, breeding, and other game details about KlangVisit Bulbapedia for more information about Klang

Movesets for Singles


What is a good competitive moveset for Klang? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Klang is a spectacular Steel-typed Pokemon. Klang is not a Pokemon anyone usually expects sees on the battlefield. Klang is weak to Fighting, Fire, and Ground-typed attacks.


Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge
- Facade / Vice Grip
- Assurance
- Protect

Physical Sweeper Klang (Clear Body)

Klang is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.

Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
Vice Grip is a physical 55-base power Normal-type move that deals damage.
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Protect is a status move (prevents moves from affecting your Klang this turn).




Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Discharge
- Power Gem
- Hyper Beam

Special Sweeper Klang (Clear Body)

Klang is an outstanding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Klang loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Power Gem is a special 80-base power Rock-type move that deals a mighty amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Klang? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge
- Facade / Vice Grip
- Assurance
- Protect

Doubles Physical Sweeper Klang (Clear Body)

Klang is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages. Facade's damage doubles when the user has a status affliction.

Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Facade is a physical 70-base power Normal-type move (power doubles if Klang is burn/poison/paralyzed).
Vice Grip is a physical 55-base power Normal-type move that deals damage.
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Protect is a status move (prevents moves from affecting your Klang this turn).




Species: Klang
Item: Eviolite / Life Orb
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Discharge / Thunderbolt
- Power Gem
- Hyper Beam

Doubles Special Sweeper Klang (Clear Body)

Klang is an astounding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Klang is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Klang's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klang's stat stages.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Klang loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Power Gem is a special 80-base power Rock-type move that deals a substantial amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Klang cannot move next turn).



Movepool


Wondering what moves can Klang learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Power Gem
80
100%
20
No additional effect.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Gear Grind
50
85%
15
Hits 2 times in one turn.
Vice Grip
55
100%
30
No additional effect.
Wild Charge
90
100%
15
Has 1/4 recoil.
Ally Switch
--
--
15
The user swaps positions with its ally.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Lock-On
--
--
5
User's next move will not miss the target.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Shift Gear
--
--
10
Raises the user's Speed by 2 and Attack by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Klang can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Klang

Create a build


Have an idea in mind for Klang that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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