Competitive Information for Klink [Sword/Shield]


Steel
Abilities:
Movesets for Singles
What is a good competitive moveset for Klink? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Klink is an astounding Steel-typed Pokemon. Klink is not a Pokemon anyone usually expects sees on the battlefield. Klink can be quite a contender in the LC tier (Little Cup). Klink is weak to Fighting, Fire, and Ground-typed attacks.
Item: Shell Bell / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
Physical Sweeper Klink (Clear Body)
Klink is a spectacular Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Klink recover from the recoil damage it may take from Wild Charge. With Clear Body, prevents other pokemon from lowering Klink's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klink is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/is10a257
Item: Life Orb / Choice Specs
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Discharge
- Power Gem
- Hyper Beam / Round
Special Sweeper Klink (Clear Body)
Klink is an interesting Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Klink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klink's stat stages.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klink cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/is11a257
Movesets for Doubles
What is a good doubles moveset for Klink? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Shell Bell / Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Steel Roller / Rock Smash
- Wild Charge
- Facade / Vice Grip
- Assurance
Doubles Physical Sweeper Klink (Clear Body)
Klink is a phenomenal Physical Sweeper for double battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Klink recover from the recoil damage it may take from Wild Charge. With Clear Body, prevents other pokemon from lowering Klink's stat stages. Facade's damage doubles when the user has a status affliction.
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Klink is burn/poison/paralyzed).
◆ Vice Grip is a physical 55-base power Normal-type move that deals damage.
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Link (click to copy):
https://hohoushome.com/b/id10a257
Item: Life Orb / Choice Specs
Ability: Clear Body
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Discharge / Thunderbolt
- Power Gem
- Hyper Beam / Round
Doubles Special Sweeper Klink (Clear Body)
Klink is an outstanding Special Sweeper for double battles. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Klink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Klink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Klink's stat stages.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Power Gem is a special 80-base power Rock-type move that deals a decent amount of damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Klink cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/id11a257
Movepool
Wondering what moves can Klink learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Klink can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Klink
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Protect, Magic Coat
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Klink's stats
- Autotomize
- Charge
- Charge Beam
- Iron Defense
- Rock Polish
- Shift Gear
Most notable and possible best moves for Klink
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Klink in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Klink's EV spread for Pokemon Sword and Shield
Related Videos
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