Competitive Information for Salamence (mega) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Salamence-mega salamence-mega
Base Stats for Salamence-Mega

Dragon / Flying

Abilities:
AerilateAerilate: This Pokemon's Normal-type moves become Flying type and have 1.3x power.


Evolutions / Family:
Salamence

Weakness Chart for Dragon/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
2x
  
2x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
4x
  
  
  
2x
  
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Salamence-mega? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Salamence-mega in Pokemon X/Y:

Kyurem-WhiteDeoxys-SpeedGenesectXerneasDarkrai


Salamence is a notable Dragon and Flying-typed Pokemon. It's usual to see Salamence show up as a X/Y opponent. Salamence is weak to Dragon, Fairy, Ice, and Rock-typed attacks.


Species: Salamence-Mega
Item: Salamencite
Ability: Aerilate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Dragon Dance / Outrage
- Return
- Roost

Physical Sweeper Salamence-Mega (Popular/Trending)

Salamence is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. With Aerilate, Salamence's normal-type moves become flying type and have 1.3x power.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Dragon Dance is a status move (raises your Salamence's attack and speed by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).



Species: Salamence-Mega
Item: Salamencite
Ability: Aerilate
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Outrage / Dragon Claw
- Aqua Tail / Double-Edge
- Earthquake
- Shadow Claw

Physical Sweeper Salamence-Mega (Aerilate)

Salamence is a decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Aerilate, Salamence's normal-type moves become flying type and have 1.3x power. Aqua Tail was added to provide additional threat coverage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).



Species: Salamence-Mega
Item: Salamencite
Ability: Aerilate
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Air Cutter
- Flamethrower / Heat Wave
- Hyper Voice / Hyper Beam

Special Sweeper Salamence-Mega (Aerilate)

Salamence is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. With Aerilate, Salamence's normal-type moves become flying type and have 1.3x power.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Salamence's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Salamence cannot move next turn).


Movesets for Doubles


What is a good doubles moveset for Salamence-mega? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Salamence-mega in Pokemon X/Y:

Kyurem-WhiteDeoxys-SpeedGenesectXerneasDarkrai


Species: Salamence-Mega
Item: Salamencite
Ability: Aerilate
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake / Bulldoze
- Rock Slide
- Aqua Tail / Double-Edge

Doubles Physical Sweeper Salamence-Mega (Aerilate)

Salamence is a marvelous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Aerilate, Salamence's normal-type moves become flying type and have 1.3x power. Aqua Tail was added to provide additional threat coverage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Salamence afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Aqua Tail is a physical 90-base power Water-type move that deals a considerable amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Species: Salamence-Mega
Item: Salamencite
Ability: Aerilate
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Air Cutter
- Hyper Voice / Hyper Beam
- Draco Meteor / Dragon Pulse
- Heat Wave / Incinerate

Doubles Special Sweeper Salamence-Mega (Aerilate)

Salamence is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Aerilate, Salamence's normal-type moves become flying type and have 1.3x power.

Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Salamence cannot move next turn).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Salamence's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).


Movepool


Wondering what moves can Salamence-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Salamence-mega can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Salamence-mega

Create a build


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