Competitive Information for Shroomish [X/Y]
Grass
Abilities:
30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
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Movesets for Singles
Looking for a competitive moveset for Shroomish? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Shroomish, a brilliant Pokémon known for its Grass typing! Shroomish is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks. Explore the movesets below to see how Shroomish performs in battles.
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Double-Edge
- Seed Bomb / Bullet Seed
- Drain Punch / Wake-Up Slap
- Protect
Shroomish thrives as a marvelous Physical Sweeper perfect for single battles. It attempts to take down the opponent's team with destructive physical attacks. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
◆ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/iaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Round / Snore
- Protect
For single battles, Shroomish is a brilliant Special Sweeper. It's designed to take down the opponent's team with lethal special power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Shroomish must be asleep. 30% chance to flinch target).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/iba11d
Movesets for Doubles
Need a strong doubles moveset for Shroomish? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 240 Hp / 252 Atk / 8 Def / 8 SpD
Moveset:
- Facade / Double-Edge
- Seed Bomb / Bullet Seed
- Drain Punch / Wake-Up Slap
- Protect
When it comes to double battles, Shroomish shines as an impressive Physical Sweeper. This setup is intended to take down the opponent's team with overwhelming physical power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Shroomish a sweet boost.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Drain Punch is a physical 75-base power Fighting-type move (Shroomish recovers 50% of the damage dealt).
◆ Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/jaa11d
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 240 Hp / 8 Def / 252 SpA / 8 SpD
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Sludge Bomb / Venoshock
- Round / Snore
- Protect
Shroomish excels as a fabulous Special Sweeper during double battles. It's designed to crush rivals using brute special power. Flame Orb will burn Shroomish at the end of the turn which will activate Shroomish's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Shroomish is statused its speed is 1.5x; ignores speed drop from paralysis.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Shroomish recovers 50% of the damage dealt).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
◆ Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Shroomish must be asleep. 30% chance to flinch target).
◆ Protect is a status move (prevents moves from affecting your Shroomish this turn).
Link (click to copy):
https://hohoushome.com/b/jba11d
Movepool
Want to know what moves Shroomish can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shroomish.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shroomish can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Shroomish
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Ability: Poison heal + Item: Toxic orb
- Ability: Quick feet + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Snatch
- Moves that inflict status: Spore, Stun Spore, Toxic
Moves that boost Shroomish's stats
- Growth
- Swords Dance
Most notable and possible best moves for Shroomish
- Protect
- Rest
- Spore
- Toxic
Common Effort Values for Shroomish in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Shroomish's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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