Competitive Information for Sigilyph [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Sigilyph sigilyph
Base Stats for Sigilyph

Psychic / Flying

Abilities:
Magic GuardMagic Guard: This Pokemon can only be damaged by direct attacks.
,
Tinted LensTinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.
,
Wonder SkinWonder Skin: Status moves with accuracy checks are 50% accurate when used on this Pokemon.


Evolutions / Family:
Sigilyph

Weakness Chart for Psychic/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
2x
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SigilyphVisit Serebii's Pokedex for location, breeding, and other game details about SigilyphVisit Bulbapedia for more information about SigilyphVisit Pikalytics for competitive usage stats on Sigilyph

Movesets for Singles


What is a good competitive moveset for Sigilyph? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Sigilyph is a sensational Psychic and Flying-typed Pokemon. It's a usual sight to see Sigilyph out in the 6th generation battlefield. Sigilyph is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise / Psychic
- Air Slash
- Energy Ball
- Ice Beam

Special Sweeper Sigilyph (Magic Guard)

Sigilyph is an interesting Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Synchronoise is a special STAB-boosted 120-base power Psychic-type move (hits adjacent pokemon sharing your Sigilyph's type).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Thunder Wave
- Ice Beam

Sigilyph Special Sweeper (Life Orb Sigilyph)

Sigilyph is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Sigilyph's special attack and special defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Sigilyph? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise
- Air Cutter
- Heat Wave
- Dazzling Gleam

Doubles Special Sweeper Sigilyph (Magic Guard)

Sigilyph is a spectacular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Synchronoise is a special STAB-boosted 120-base power Psychic-type move (hits adjacent pokemon sharing your Sigilyph's type).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).



Movepool


Wondering what moves can Sigilyph learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Aerial Ace
60
--
20
This move does not check accuracy.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Miracle Eye
--
--
40
Psychic hits Dark. Evasiveness ignored.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Sigilyph can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Sigilyph

Create a build


Have an idea in mind for Sigilyph that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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