Competitive Information for Sigilyph [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Sigilyph sigilyph
Base Stats for Sigilyph

Psychic / Flying

Abilities:
Magic GuardMagic Guard: This Pokemon can only be damaged by direct attacks.
,
Tinted LensTinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.
,
Wonder SkinWonder Skin: Status moves with accuracy checks are 50% accurate when used on this Pokemon.


Evolutions / Family:
Sigilyph

Weakness Chart for Psychic/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
2x
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SigilyphVisit Serebii's Pokedex for location, breeding, and other game details about SigilyphVisit Bulbapedia for more information about SigilyphVisit Pikalytics for competitive usage stats on Sigilyph

Movesets for Singles


What is a good competitive moveset for Sigilyph? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Sigilyph in Pokemon Sword/Shield:

IncineroarExcadrillMiloticFlappleTyranitarDhelmiseGrapploctHattereneGastrodonGrimmsnarl


Sigilyph is a notable Psychic and Flying-typed Pokemon. Sigilyph are common Pokemon to see in the SS metagame. Sigilyph is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Sigilyph
Item: Focus Sash / Flame Orb
Ability: Magic Guard
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Gravity
- Tailwind / Air Slash
- Thunder Wave
- Trick Room

Special Sweeper Sigilyph (Analytic)

Sigilyph is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sigilyph from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Sigilyph at the end of the turn. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Gravity is a status move (for 5 turns, negates all ground immunities).
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Thunder Wave is a status move (paralyzes the target).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Air Slash
- Energy Ball
- Ice Beam

Special Sweeper Sigilyph (Magic Guard)

Sigilyph is a sensational Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Calm Mind
- Thunder Wave
- Ice Beam

Sigilyph Special Sweeper (Life Orb Sigilyph)

Sigilyph is a stupendous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Sigilyph's special attack and special defense by 1 stage).
Thunder Wave is a status move (paralyzes the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Sigilyph? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Sigilyph in Pokemon Sword/Shield:

CorviknightSylveonHydreigonKommo-oSeismitoadAegislashExcadrillCrawdauntCentiskorchDracozoltRhyperiorGolisopod


Species: Sigilyph
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Air Cutter
- Heat Wave
- Dazzling Gleam
- Psychic

Doubles Special Sweeper Sigilyph (Magic Guard)

Sigilyph is pretty popular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Sigilyph's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Guard, Sigilyph can only be damaged by direct attacks.

Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Sigilyph learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Giga Impact
150
90%
5
User cannot move next turn.
Psycho Cut
70
100%
20
High critical hit ratio.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Whirlwind
--
--
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Sigilyph can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Sigilyph

Create a build


Have an idea in mind for Sigilyph that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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