Competitive Information for Arctozolt [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Arctozolt arctozolt
Base Stats for Arctozolt

Electric / Ice

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
,
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
,
Slush RushSlush Rush: If Hail is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Arctozolt

Weakness Chart for Electric/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
0.5x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArctozoltVisit Serebii's Pokedex for location, breeding, and other game details about ArctozoltVisit Bulbapedia for more information about ArctozoltVisit Pikalytics for competitive usage stats on Arctozolt

Movesets for Singles


What is a good competitive moveset for Arctozolt? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Arctozolt in Pokemon Sword/Shield:

IncineroarTyranitarGourgeist-SuperAromatissePassimianMudsdaleChandelureMeowsticPrimarinaCorviknight


Arctozolt is an awesome Electric and Ice-typed Pokemon. It's common to find yourself dealing with Arctozolt when battling in the 8th generation meta. Arctozolt is weak to Fighting, Fire, Ground, and Rock-typed attacks.


Species: Arctozolt
Item: Life Orb / Weakness Policy
Ability: Volt Absorb
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpA
Moveset:
- Bolt Beak
- Icicle Crash
- Rock Slide
- Protect

Physical Tank Arctozolt (Analytic)

Arctozolt is a wonderful Physical Tank. It's primary goal is to take a great amount of physical hits while dealing some decent damage. Weakness Policy activates if Arctozolt is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. Life Orb boosts the power of Arctozolt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Arctozolt heals 1/4 of its max hp when hit by electric moves; electric immunity.

Bolt Beak is a physical STAB-boosted 85-base power Electric-type move (double power if your Arctozolt moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Arctozolt this turn).




Species: Arctozolt
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Bolt Beak
- Icicle Crash / Ice Fang
- Body Slam
- Stomping Tantrum

Physical Sweeper Arctozolt (Slush Rush)

Arctozolt is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Arctozolt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctozolt's speed is doubled.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Bolt Beak is a physical STAB-boosted 85-base power Electric-type move (double power if your Arctozolt moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Arctozolt's last move failed).




Species: Arctozolt
Item: Life Orb
Ability: Slush Rush
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Freeze-Dry
- Thunderbolt / Discharge
- Surf
- Hyper Voice

Special Sweeper Arctozolt (Slush Rush)

Arctozolt is a wonderful Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arctozolt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctozolt's speed is doubled.

Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Freeze-Dry is a special STAB-boosted 70-base power Ice-type move (10% chance to freeze. super effective on water).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Arctozolt? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Arctozolt in Pokemon Sword/Shield:

HattereneMimikyuJellicentDittoDiggersbyRibombeeMiloticWhimsicottBronzongDracozoltArctovishDhelmise


Species: Arctozolt
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Wild Charge / Bolt Beak
- Icicle Crash / Ice Fang
- Bulldoze

Doubles Physical Sweeper Arctozolt (Slush Rush)

Arctozolt is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Arctozolt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctozolt's speed is doubled.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Bolt Beak is a physical STAB-boosted 85-base power Electric-type move (double power if your Arctozolt moves first).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).




Species: Arctozolt
Item: Life Orb
Ability: Slush Rush
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge
- Hyper Voice
- Icy Wind
- Surf

Doubles Special Sweeper Arctozolt (Slush Rush)

Arctozolt is a stupendous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Arctozolt's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Arctozolt's speed is doubled.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movepool


Wondering what moves can Arctozolt learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Freeze-Dry
70
100%
20
10% chance to freeze. Super effective on Water.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bolt Beak
85
100%
10
Double power if the user moves first.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Icicle Crash
85
90%
10
30% chance to flinch the target.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pluck
60
100%
20
User steals and eats the target's Berry.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Slam
80
75%
20
No additional effect.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Arctozolt can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Arctozolt

Create a build


Have an idea in mind for Arctozolt that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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