Competitive Information for Slurpuff [X/Y]
Fairy
Abilities:
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
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Movesets for Singles
Looking for a competitive moveset for Slurpuff? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Slurpuff, the stunning Pokémon of Fairy types! It's a sight to see Slurpuff out in the 6th generation battlefield. Its only type-related weaknesses are Poison and Steel. Want to master Slurpuff's movesets? Dive into our detailed strategies below!
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Return / Facade
- Drain Punch
- Thief
Prepare for single battles with Slurpuff as a dazzling Physical Sweeper. This moveset focuses to overwhelm foes with intense physical moves. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/iaa2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Draining Kiss
- Energy Ball
- Flamethrower
- Psychic
Slurpuff makes an a stupendous Special Sweeper in single battles. This moveset was created to take down the opponent's team with heavy-hitting special attacks. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Slurpuff recovers 75% of the damage dealt).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iba2ad
Item: Lansat Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 212 Atk / 40 SpD / 44 Spe
Moveset:
- Wish
- Facade
- Belly Drum
- Protect
Slurpuff is a remarkable Physical Tank to use for single battles. It's primary goal is to withstand physical attacks and hit back effectively. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Lansat Berry equipped to it, Slurpuff gains the focus energy effect when at 1/4 max hp or less then the Lansat Berry gets consumed.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
Link (click to copy):
https://hohoushome.com/b/ica2ad
Item: Life Orb
Ability: Sweet Veil
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Draining Kiss
- Yawn
- Dream Eater
- Flamethrower / Psychic
Prepare for single battles with Slurpuff as an astounding Special Tank. It's purpose is to handle special hits and respond with decent damage. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sweet Veil, Slurpuff and its allies cannot fall asleep; those already asleep do not wake up.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Dream Eater is a special 100-base power Psychic-type move (Slurpuff gains 1/2 hp inflicted. Sleeping target only).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/ida2ad
Item: Sitrus Berry
Ability: Unburden
Nature: Naughty (+Atk, -SpD)
EVs: 128 Hp / 252 Atk / 128 Spe
Moveset:
- Play Rough
- Yawn / Flamethrower
- Return / Protect
- Belly Drum
Slurpuff stands out as a brilliant Physical Tank in single battles. It was designed to withstand physical attacks and hit back effectively. The Sitrus Berry will restore 1/4th of Slurpuff's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Use Belly drum which should maximize Slurpuff's attack stat. This will cause it to eat it's Sitrus Berry to restore it's health back plus trigger Unburden's effect doubling Slurpuff's speed stat making it a terrifying monstrosity for your opponent.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Link (click to copy):
https://hohoushome.com/b/iea2ad
Movesets for Doubles
Need a strong doubles moveset for Slurpuff? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Return / Facade
- Drain Punch
- Thief
Ready for double battles? Slurpuff is a superior Physical Sweeper. This moveset focuses to take down the opponent's team with destructive physical moves. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/jaa2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Draining Kiss
- Surf
- Energy Ball
- Flamethrower
Prepare for double battles with Slurpuff as a prestigious Special Sweeper. This setup is intended to take down the opponent's team with formidable special power. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Slurpuff recovers 75% of the damage dealt).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/jba2ad
Movepool
Want to know what moves Slurpuff can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Slurpuff.
Damage Modifiers:
Combo List
These are a list of several common move combinations Slurpuff can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Slurpuff
- Moves: Swagger + Psych up
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Yawn + Protect
- Ability: Unburden + Item: Mirror herb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Helping Hand, Magic Coat, Protect
- Moves that inflict status: Yawn, Toxic
Moves that boost Slurpuff's stats
- Belly Drum
- Calm Mind
- Cotton Guard
Most notable and possible best moves for Slurpuff
- Light Screen
- Protect
- Rest
- Toxic
Common Effort Values for Slurpuff in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Slurpuff's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Slurpuff. Top rated Slurpuff X/Y movesets. You can find Slurpuff builds X/Y. Slurpuff movesets X/Y are listed here. VGC Slurpuff Competitive Movesets can be found here. Find various EV spreads, find the best nature for Slurpuff in X/Y along with competitive movesets. Basic info and Movesets for evolution