Competitive Information for Slurpuff [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Slurpuff slurpuff
Base Stats for Slurpuff

Fairy

Abilities:
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
Sweet VeilSweet Veil: This Pokemon and its allies cannot fall asleep.


Evolutions / Family:
Swirlix
Slurpuff

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SlurpuffVisit Serebii's Pokedex for location, breeding, and other game details about SlurpuffVisit Bulbapedia for more information about SlurpuffVisit Pikalytics for competitive usage stats on Slurpuff

Movesets for Singles


What is a good competitive moveset for Slurpuff? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Slurpuff in Pokemon Sun/Moon:

GarchompMimikyuBisharpCharizard-Mega-YLinooneSerperiorKlefkiGyarados-MegaPorygon-ZSableye-MegaCarracostaChandelure


Slurpuff is an awesome Fairy-typed Pokemon. Slurpuff are common Pokemon to see in the SM metagame. Slurpuff's only type-related weaknesses are Poison and Steel.


Species: Slurpuff
Item: Sitrus Berry / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Drain Punch
- Belly Drum / Return
- Sticky Web

Physical Sweeper Slurpuff (Analytic)

Slurpuff is an outstanding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Slurpuff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sticky Web is a status move (lowers speed of grounded foes by 1 stage on switch-in).




Species: Slurpuff
Item: Sitrus Berry / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 164 SpA / 92 Spe
Moveset:
- Dazzling Gleam
- Belly Drum
- Magic Coat
- Sticky Web

Physical Tank Slurpuff (Analytic)

Slurpuff is a stupendous Physical Tank. It was designed to take a large amount of physical hits while dealing some decent damage. Focus Sash helps protect Slurpuff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Magic Coat is a status move (bounces back certain non-damaging moves).
Sticky Web is a status move (lowers speed of grounded foes by 1 stage on switch-in).




Species: Slurpuff
Item: Fairium Z / Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Return / Secret Power
- Drain Punch
- Thief

Physical Sweeper Slurpuff (Unburden)

Slurpuff is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).




Species: Slurpuff
Item: Fairium Z / Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic
- Surf
- Flamethrower

Special Sweeper Slurpuff (Unburden)

Slurpuff is an outstanding Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Slurpuff
Item: Lansat Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 212 Atk / 40 SpD / 44 Spe
Moveset:
- Wish
- Facade
- Belly Drum
- Protect

Slurpuff Physical Tank (Belly Drummer)

Slurpuff is an astounding Physical Tank. It attempts to take a substantial amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.

Wish is a status move (next turn, 50% of your Slurpuff's max hp is restored).
Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Protect is a status move (prevents moves from affecting your Slurpuff this turn).




Species: Slurpuff
Item: Life Orb
Ability: Sweet Veil
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Draining Kiss
- Yawn
- Dream Eater
- Flamethrower / Psychic

Slurpuff Special Tank (Yawn Cake)

Slurpuff is a marvelous Special Tank. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sweet Veil, Slurpuff and its allies cannot fall asleep.

Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Slurpuff recovers 75% of the damage dealt).
Yawn is a status move (puts the target to sleep after 1 turn).
Dream Eater is a special 100-base power Psychic-type move (Slurpuff gains 1/2 hp inflicted. sleeping target only).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Slurpuff
Item: Sitrus Berry
Ability: Unburden
Nature: Naughty (+Atk, -SpD)
EVs: 128 Hp / 252 Atk / 128 Spe
Moveset:
- Play Rough
- Yawn / Flamethrower
- Return / Protect
- Belly Drum

Slurpuff Physical Tank (Marshmellow Drum)

Slurpuff is a spectacular Physical Tank. It's meant to take a substantial amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Use Belly drum which should maximize Slurpuff's attack stat. This will cause it to eat it's Sitrus Berry to restore it's health back plus trigger Unburden's effect doubling Slurpuff's speed stat making it a terrifying monstrosity for your opponent.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Yawn is a status move (puts the target to sleep after 1 turn).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Protect is a status move (prevents moves from affecting your Slurpuff this turn).
Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).



Movesets for Doubles


What is a good doubles moveset for Slurpuff? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Slurpuff in Pokemon Sun/Moon:

GarchompMimikyuBisharpCharizard-Mega-YLinooneSerperiorKlefkiGyarados-MegaPorygon-ZSableye-MegaCarracostaChandelure


Species: Slurpuff
Item: Fairium Z / Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Return / Secret Power
- Drain Punch
- Thief

Doubles Physical Sweeper Slurpuff (Unburden)

Slurpuff is a spectacular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).




Species: Slurpuff
Item: Fairium Z / Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Surf
- Psychic
- Flamethrower

Doubles Special Sweeper Slurpuff (Unburden)

Slurpuff is an extraordinary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Slurpuff learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fairy Wind
40
100%
30
No additional effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
After You
--
--
15
The target makes its move right after the user.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slurpuff can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Slurpuff

Create a build


Have an idea in mind for Slurpuff that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.