Competitive Information for Slurpuff [Sword/Shield]


Fairy
Abilities:
Movesets for Singles
What is a good competitive moveset for Slurpuff? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
GlastrierDracovishLandorusDragapultWeezing-GalarZapdos-GalarTapu FiniObstagoonArticuno-GalarPorygon2
Slurpuff is a pretty decent Fairy-typed Pokemon. Slurpuff are common Pokemon to see in the SS metagame. Slurpuff's only type-related weaknesses are Poison and Steel.
Item: Misty Seed / Grassy Seed
Ability: Unburden
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- After You
- Cotton Spore
- Protect
- Yawn
Support Slurpuff (Popular/Trending)
Slurpuff is an outstanding Support for single battles. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Misty Seed equipped to it, if the terrain is misty terrain, raises Slurpuff's sp. Def by 1 stage then the Misty Seed gets consumed. With a Grassy Seed equipped to it, if the terrain is grassy terrain, raises Slurpuff's defense by 1 stage then the Grassy Seed gets consumed.
◆ Cotton Spore is a status move (lowers the target's speed by 2 stages).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
◆ Yawn is a status move (puts the target to sleep after 1 turn).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/is10a2ad
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Drain Punch
- Facade / Giga Impact
- Thief
Physical Sweeper Slurpuff (Unburden)
Slurpuff is a spectacular Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Giga Impact is a physical 150-base power Normal-type move (Slurpuff cannot move next turn).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/is11a2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Dazzling Gleam
- Psychic
- Surf
- Flamethrower
Special Sweeper Slurpuff (Unburden)
Slurpuff is a decent Special Sweeper for single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/is12a2ad
Item: Lansat Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 212 Atk / 40 SpD / 44 Spe
Moveset:
- Wish
- Facade
- Belly Drum
- Protect
Slurpuff Physical Tank (Belly Drummer)
Slurpuff is an awesome Physical Tank for single battles. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Lansat Berry equipped to it, Slurpuff gains the focus energy effect when at 1/4 max hp or less then the Lansat Berry gets consumed.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
Link (click to copy):
https://hohoushome.com/b/is13a2ad
Item: Life Orb
Ability: Sweet Veil
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Draining Kiss
- Yawn
- Dream Eater
- Flamethrower / Psychic
Slurpuff Special Tank (Yawn Cake)
Slurpuff is a remarkable Special Tank for single battles. The purpose of this moveset is to take a nice amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sweet Veil, Slurpuff and its allies cannot fall asleep.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Dream Eater is a special 100-base power Psychic-type move (Slurpuff gains 1/2 hp inflicted. Sleeping target only).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is14a2ad
Item: Sitrus Berry
Ability: Unburden
Nature: Naughty (+Atk, -SpD)
EVs: 128 Hp / 252 Atk / 128 Spe
Moveset:
- Play Rough
- Yawn / Flamethrower
- Protect
- Belly Drum
Slurpuff Physical Tank (Marshmellow Drum*)
Slurpuff is a notable Physical Tank for single battles. It is designed to take a decent amount of physical hits while dealing some decent damage. The Sitrus Berry will restore 1/4th of Slurpuff's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Use Belly drum which should maximize Slurpuff's attack stat. This will cause it to eat it's Sitrus Berry to restore it's health back plus trigger Unburden's effect doubling Slurpuff's speed stat making it a terrifying monstrosity for your opponent.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Link (click to copy):
https://hohoushome.com/b/is15a2ad
Movesets for Doubles
What is a good doubles moveset for Slurpuff? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
GlastrierDracovishLandorusDragapultWeezing-GalarZapdos-GalarTapu FiniObstagoonArticuno-GalarPorygon2
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Drain Punch
- Facade / Giga Impact
- Thief
Doubles Physical Sweeper Slurpuff (Unburden)
Slurpuff is an extraordinary Physical Sweeper for double battles. It is designed to take down the opponent's team with brute physical power. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Giga Impact is a physical 150-base power Normal-type move (Slurpuff cannot move next turn).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/id10a2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Misty Explosion
- Surf
- Psychic
- Flamethrower
Doubles Special Sweeper Slurpuff (Unburden)
Slurpuff is popular Special Sweeper for double battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Misty Explosion is a special STAB-boosted 100-base power Fairy-type move (Slurpuff faints. Slurpuff on misty terrain: 1.5x power).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/id11a2ad
Movepool
Wondering what moves can Slurpuff learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Slurpuff can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Slurpuff
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Belly drum + Rest
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Yawn + Protect
- Ability: Unburden + Item: Mirror herb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Protect, Magic Coat, Helping Hand
- Moves that inflict status: Toxic, Yawn
Moves that boost Slurpuff's stats
- Amnesia
- Belly Drum
- Calm Mind
- Cotton Guard
Most notable and possible best moves for Slurpuff
- After You
- Charm
- Cotton Spore
- Dazzling Gleam
- Fake Tears
- Flamethrower
- Helping Hand
- Light Screen
- Play Rough
- Protect
- Rest
- Toxic
- Wish
- Yawn
Common Effort Values for Slurpuff in Sword and Shield
- Timid Nature ( 252/0/0/0/4/252 )
- Jolly Nature ( 252/4/0/0/0/252 )
- Optimize Slurpuff's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Slurpuff. Top rated Slurpuff Sword/Shield movesets. You can find Slurpuff builds Sword/Shield. Slurpuff movesets Sword/Shield are listed here. VGC Slurpuff Competitive Movesets can be found here. Find various EV spreads, find the best nature for Slurpuff in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution