Competitive Information for Slurpuff [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Slurpuff slurpuff
Base Stats for Slurpuff

Fairy

Abilities:
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
Sweet VeilSweet Veil: This Pokemon and its allies cannot fall asleep.


Evolutions / Family:
Swirlix
Slurpuff

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SlurpuffVisit Serebii's Pokedex for location, breeding, and other game details about SlurpuffVisit Bulbapedia for more information about SlurpuffVisit Pikalytics for competitive usage stats on Slurpuff

Movesets for Singles


What is a good competitive moveset for Slurpuff? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Slurpuff in Pokemon Sword/Shield:

IndeedeeChandelurePassimianFerrothornMiloticRotom-WashTyranitarHitmontopBraviaryRotom-Mow


Slurpuff is a decent Fairy-typed Pokemon. Slurpuff are common Pokemon to see in the SS metagame. Slurpuff's only type-related weaknesses are Poison and Steel.


Species: Slurpuff
Item: Psychic Seed
Ability: Unburden
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 140 Def / 116 Spe
Moveset:
- Psychic
- Dazzling Gleam / Charm
- Cotton Spore
- Fake Tears

Physical Wall Slurpuff (Analytic)

Slurpuff is a fabulous Physical Wall. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Charm is a status move (lowers the target's attack by 2 stages).
Cotton Spore is a status move (lowers the target's speed by 2 stages).
Fake Tears is a status move (lowers the target's special defense by 2 stages).




Species: Slurpuff
Item: Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Drain Punch
- Facade / Giga Impact
- Thief

Physical Sweeper Slurpuff (Unburden)

Slurpuff is a notable Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Slurpuff cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).




Species: Slurpuff
Item: Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic
- Surf
- Flamethrower

Special Sweeper Slurpuff (Unburden)

Slurpuff is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Slurpuff? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Slurpuff in Pokemon Sword/Shield:

AegislashExcadrillDarmanitanTogekissCloysterDracovishBisharpCrawdauntMewAvaluggChandelureRibombee


Species: Slurpuff
Item: Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Drain Punch
- Facade / Giga Impact
- Thief

Doubles Physical Sweeper Slurpuff (Unburden)

Slurpuff is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Slurpuff cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).




Species: Slurpuff
Item: Life Orb
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Surf
- Psychic
- Flamethrower

Doubles Special Sweeper Slurpuff (Unburden)

Slurpuff is a spectacular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Slurpuff learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fairy Wind
40
100%
30
No additional effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Copycat
--
--
20
Uses the last move used in the battle.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Sticky Web
--
--
20
Lowers Speed of grounded foes by 1 on switch-in.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slurpuff can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Slurpuff

Create a build


Have an idea in mind for Slurpuff that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.