Competitive Information for Taillow [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Taillow taillow
Base Stats for Taillow

Normal / Flying

Abilities:
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
ScrappyScrappy: This Pokemon can hit Ghost types with Normal- and Fighting-type moves.


Evolutions / Family:
Taillow
Swellow

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TaillowVisit Serebii's Pokedex for location, breeding, and other game details about TaillowVisit Bulbapedia for more information about Taillow

Movesets for Singles


What is a good competitive moveset for Taillow? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Taillow is a wonderful Normal and Flying-typed Pokemon. Taillow is not a Pokemon anyone usually expects sees on the battlefield. Taillow is weak to Electric, Ice, and Rock-typed attacks.


Species: Taillow
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Sky Attack
- U-turn
- Protect

Physical Sweeper Taillow (Guts)

Taillow is a wonderful Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Taillow from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Taillow at the end of the turn which will activate Taillow's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Taillow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Taillow a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Taillow is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Taillow switches out after damaging the target).
Protect is a status move (prevents moves from affecting your Taillow this turn).




Species: Taillow
Item: Focus Sash
Ability: Scrappy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Defog
- Endeavor
- Protect
- Quick Attack

Taillow Physical Sweeper (Yolo Baby Bird)

Taillow is pretty popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Taillow from being one-shotted and allowing it to atleast use a crucial move when brought out. With Scrappy, Taillow can hit ghost types with normal- and fighting-type moves.

Defog is a status move (-1 evasion; clears Taillow and target side's hazards).
Endeavor is a physical STAB-boosted 0-base power Normal-type move (lowers the target's hp to your Taillow's hp).
Protect is a status move (prevents moves from affecting your Taillow this turn).
Quick Attack is a physical STAB-boosted priority-increased 40-base power Normal-type move (usually goes first).



Movesets for Doubles


What is a good doubles moveset for Taillow? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Taillow
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Sky Attack
- U-turn
- Protect

Doubles Physical Sweeper Taillow (Guts)

Taillow is a phenomenal Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Taillow from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Taillow at the end of the turn which will activate Taillow's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Taillow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Taillow a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Taillow is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Taillow switches out after damaging the target).
Protect is a status move (prevents moves from affecting your Taillow this turn).



Movepool


Wondering what moves can Taillow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Boomburst
140
100%
10
No additional effect. Hits adjacent Pokemon.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Taillow can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Taillow

Create a build


Have an idea in mind for Taillow that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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