Competitive Information for Tepig [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Tepig tepig
Base Stats for Tepig

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Thick FatThick Fat: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.


Evolutions / Family:
Tepig
Pignite
Emboar

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TepigVisit Serebii's Pokedex for location, breeding, and other game details about TepigVisit Bulbapedia for more information about Tepig

Movesets for Singles


What is a good competitive moveset for Tepig? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Tepig is a notable Fire-typed Pokemon. Tepig is not a Pokemon anyone usually expects sees on the battlefield. Tepig is weak to Ground, Rock, and Water-typed attacks.


Species: Tepig
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz
- Superpower
- Return
- Wild Charge

Physical Sweeper Tepig (Blaze)

Tepig is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Tepig from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Tepig's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Tepig).
Superpower is a physical 120-base power Fighting-type move (lowers your Tepig's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).




Species: Tepig
Item: Air Balloon
Ability: Blaze
Nature: Brave (+Atk, -Spe)
EVs: 233 Hp / 241 Atk / 34 SpD
Moveset:
- Heat Crash
- Flare Blitz
- Magnitude
- Take Down

Tepig Physical Tank (Bacon Burger)

Tepig is an astounding Physical Tank. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. With Blaze, at 1/3 or less of its max hp Tepig's attacking stat is 1.5x with fire attacks.

Heat Crash is a physical STAB-boosted 0-base power Fire-type move (more power the heavier your Tepig than the target).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Tepig).
Magnitude is a physical 0-base power Ground-type move (hits adjacent pokemon. power varies; 2x on dig).
Take Down is a physical 90-base power Normal-type move (has 1/4 recoil).



Movesets for Doubles


What is a good doubles moveset for Tepig? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Tepig
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz
- Superpower
- Return
- Wild Charge

Doubles Physical Sweeper Tepig (Blaze)

Tepig is a phenomenal Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Tepig from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Tepig's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Tepig).
Superpower is a physical 120-base power Fighting-type move (lowers your Tepig's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).



Movepool


Wondering what moves can Tepig learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Head Smash
150
80%
5
Has 1/2 recoil.
Heat Crash
--
100%
10
More power the heavier the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Magnitude
--
100%
30
Hits adjacent Pokemon. Power varies; 2x on Dig.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Tepig can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Tepig

Create a build


Have an idea in mind for Tepig that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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