Competitive Information for Timburr [X/Y]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Timburr? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Timburr is here! This remarkable Pokémon is Fighting-typed and ready to shine! Timburr is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fairy, Flying, and Psychic-typed attacks. Ready to elevate your game with Timburr's movesets? They're right below!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Knock Off
- Detect / Protect
Timburr is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Detect is a status move (prevents moves from affecting your Timburr this turn).
♦ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/iaa214
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Return / Strength
- Knock Off
- Poison Jab
Timburr is a decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a substantial amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/iba214
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep / Comet Punch
- Drain Punch
- Sleep Talk
- Rest
Timburr is a marvelous Physical Tank. This moveset attempts to take a decent amount of physical hits while dealing some decent damage. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. sucker punch is not boosted.
♦ Comet Punch is a physical 18-base power Normal-type move (hits 2-5 times in one turn).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
♦ Sleep Talk is a status move (Timburr must be asleep. uses another known move).
♦ Rest is a status move (Timburr sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/ica214
Movesets for Doubles
Need a strong doubles moveset for Timburr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Rock Slide
- Detect / Protect
Timburr is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Detect is a status move (prevents moves from affecting your Timburr this turn).
♦ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/jaa214
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Return / Strength
- Knock Off
Timburr is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a mighty amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jba214
Movepool
Want to know what moves Timburr can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Timburr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Timburr can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Timburr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Comet Punch
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Timburr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Timburr
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Timburr in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Timburr's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Timburr. Top rated Timburr X/Y movesets. You can find Timburr builds X/Y. Timburr movesets X/Y are listed here. VGC Timburr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Timburr in X/Y along with competitive movesets. Basic info and Movesets for Gurdurr evolution