Competitive Information for Ursaring [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Ursaring ursaring
Base Stats for Ursaring

Normal

Abilities:
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
Quick FeetQuick Feet: If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Teddiursa
Ursaring

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for UrsaringVisit Serebii's Pokedex for location, breeding, and other game details about UrsaringVisit Bulbapedia for more information about Ursaring

Movesets for Singles


What is a good competitive moveset for Ursaring? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Ursaring in Pokemon X/Y:

GastrodonWhimsicottHariyamaCarracostaGigalith


Ursaring is an astounding Normal-typed Pokemon. Ursaring are common Pokemon to see in the XY metagame. Ursaring's only type-related weakness is Fighting.


Species: Ursaring
Item: Flame Orb / White Herb
Ability: Guts / Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Superpower / Close Combat
- Earthquake
- Protect

Physical Sweeper Ursaring (Guts)

Ursaring is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Ursaring at the end of the turn which will activate Ursaring's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Ursaring is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Ursaring a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Ursaring is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Ursaring's attack and defense by 1 stage).
Close Combat is a physical 120-base power Fighting-type move (lowers your Ursaring's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Protect is a status move (prevents moves from affecting your Ursaring this turn).




Species: Ursaring
Item: Toxic Orb
Ability: Guts
Nature: Naughty (+Atk, -SpD)
EVs: 201 Hp / 108 Atk / 201 Spe
Moveset:
- Shadow Claw
- Close Combat
- Hammer Arm
- Facade

Ursaring Physical Tank (Grrrrrrrrrrrr)

Ursaring is a fabulous Physical Tank. It tries to take a considerable amount of physical hits while dealing some decent damage. Toxic Orb will poison Ursaring at the end of the turn. With Guts, if Ursaring is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Ursaring a sweet boost.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Close Combat is a physical 120-base power Fighting-type move (lowers your Ursaring's defense and special defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Ursaring's speed by 1 stage).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Ursaring is burn/poison/paralyzed).




Species: Ursaring
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Close Combat
- Facade
- Crunch
- Swords Dance

Ursaring Physical Tank (Beastboy (shiny))

Ursaring is a phenomenal Physical Tank. It's goal is to take a nice amount of physical hits while dealing some decent damage. Flame Orb will burn Ursaring at the end of the turn which will activate Ursaring's Guts ability. With Guts, if Ursaring is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Ursaring a sweet boost.

Close Combat is a physical 120-base power Fighting-type move (lowers your Ursaring's defense and special defense by 1 stage).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Ursaring is burn/poison/paralyzed).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Swords Dance is a status move (raises your Ursaring's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Ursaring? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Ursaring in Pokemon X/Y:

GastrodonWhimsicottHariyamaCarracostaGigalith


Species: Ursaring
Item: Flame Orb
Ability: Guts / Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Double-Edge
- Earthquake
- Rock Slide
- Protect

Doubles Physical Sweeper Ursaring (Guts)

Ursaring is an outstanding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Ursaring at the end of the turn which will activate Ursaring's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Ursaring is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Ursaring a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Ursaring is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Ursaring this turn).



Movepool


Wondering what moves can Ursaring learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cross Chop
100
80%
5
High critical hit ratio.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Lick
30
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Ursaring can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Ursaring

Create a build


Have an idea in mind for Ursaring that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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