Competitive Information for Watchog [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Watchog watchog
Base Stats for Watchog

Normal

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
IlluminateIlluminate: No competitive use.
,
AnalyticAnalytic: This Pokemon's attacks have 1.3x power if it is the last to move in a turn.


Evolutions / Family:
Patrat
Watchog

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WatchogVisit Serebii's Pokedex for location, breeding, and other game details about WatchogVisit Bulbapedia for more information about Watchog

Movesets for Singles


What is a good competitive moveset for Watchog? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Watchog is a spectacular Normal-typed Pokemon. It's a super common sight to see Watchog out in the 6th generation battlefield. Watchog's only type-related weakness is Fighting.


Species: Watchog
Item: Life Orb / Focus Sash
Ability: Analytic
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Aqua Tail
- Seed Bomb
- Crunch

Physical Sweeper Watchog (Analytic)

Watchog is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Watchog from being one-shotted and allowing it to atleast use a crucial move when brought out. With Analytic, Watchog's attacks have 1.3x power if it is the last to move in a turn.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a nice amount of damage.
Aqua Tail is a physical 90-base power Water-type move that deals a substantial amount of damage.
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Watchog
Item: Shell Bell
Ability: Analytic
Nature: Naughty (+Atk, -SpD)
EVs: 252 Atk / 252 SpD
Moveset:
- Work Up
- Aqua Tail
- Baton Pass
- Fire Punch

Watchog Physical Tank (Baton Pass Warthog)

Watchog is a sensational Physical Tank. It's meant to take a hefty amount of physical hits while dealing some decent damage. With Analytic, Watchog's attacks have 1.3x power if it is the last to move in a turn.

Work Up is a status move (raises your Watchog's attack and special attack by 1 stage).
Aqua Tail is a physical 90-base power Water-type move that deals a considerable amount of damage.
Baton Pass is a status move (Watchog switches, passing stat changes and more).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Watchog
Item: Life Orb
Ability: Keen Eye
Nature: Adamant (+Atk, -SpA)
EVs: 190 Hp / 225 Atk / 95 Spe
Moveset:
- Gunk Shot
- Hyper Fang
- Dig
- Fire Punch

Watchog Physical Tank (Get A Life)

Watchog is an outstanding Physical Tank. It's goal is to take a great amount of physical hits while dealing some decent damage. With Keen Eye, Watchog's accuracy can't be lowered by others; ignores their evasiveness stat.

Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Hyper Fang is a physical STAB-boosted 80-base power Normal-type move (10% chance to flinch the target).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Watchog? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Watchog
Item: Life Orb / Focus Sash
Ability: Analytic
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Aqua Tail
- Seed Bomb
- Crunch

Doubles Physical Sweeper Watchog (Analytic)

Watchog is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Watchog from being one-shotted and allowing it to atleast use a crucial move when brought out. With Analytic, Watchog's attacks have 1.3x power if it is the last to move in a turn.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a nice amount of damage.
Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.
Seed Bomb is a physical 80-base power Grass-type move that deals a mighty amount of damage.
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Watchog learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Aqua Tail
90
90%
10
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
50
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mean Look
--
--
5
Prevents the target from switching out.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Watchog can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Watchog

Create a build


Have an idea in mind for Watchog that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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