Competitive Information for Whismur [X/Y]
Normal
Abilities:
This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
This Pokemon is immune to sound-based moves, including Heal Bell.
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Movesets for Singles
Looking for a competitive moveset for Whismur? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Whismur, the magnificent Pokémon of Normal types! Whismur is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weakness is Fighting. Check out the movesets listed below to learn more about Whismur's strategies.
Item: Shell Bell / Life Orb
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Double-Edge / Return
- Hammer Arm / Circle Throw
- Thunder Punch
- Fire Punch
When it comes to single battles, Whismur shines as a renowned Physical Sweeper. This strategy is built to take down the opponent's team with devastating physical attacks. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Whismur recover from the recoil damage it may take from Double-Edge. With Soundproof, Whismur is immune to sound-based moves including heal bell.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Whismur's speed by 1 stage).
◆ Circle Throw is a physical 60-base power Fighting-type move (forces the target to switch to a random ally).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/iaa125
Item: Life Orb / Choice Specs
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 128 Def / 252 SpA / 128 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Round
- Synchronoise / Extrasensory
- Flamethrower / Incinerate
- Ice Beam
Dominating single battles, Whismur is an exceptional Special Sweeper. This approach seeks to take down the opponent's team with potent special attacks. Choice Specs will increase the damage of Whismur's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Whismur's type).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/iba125
Movesets for Doubles
Need a strong doubles moveset for Whismur? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Double-Edge / Return
- Hammer Arm / Circle Throw
- Thunder Punch
- Fire Punch
Whismur shows a sensational Physical Sweeper prowess in double battles. It's meant to take down the opponent's team with formidable physical moves. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Whismur recover from the recoil damage it may take from Double-Edge. With Soundproof, Whismur is immune to sound-based moves including heal bell.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Whismur's speed by 1 stage).
◆ Circle Throw is a physical 60-base power Fighting-type move (forces the target to switch to a random ally).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/jaa125
Item: Life Orb / Choice Specs
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 128 Def / 252 SpA / 128 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Round
- Synchronoise / Extrasensory
- Incinerate / Flamethrower
- Icy Wind / Ice Beam
Whismur is a superb Special Sweeper to use for double battles. This moveset is designed to crush rivals using intense special power. Choice Specs will increase the damage of Whismur's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Whismur's type).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/jba125
Movepool
Want to know what moves Whismur can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Whismur.
Damage Modifiers:
Combo List
These are a list of several common move combinations Whismur can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Whismur
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect
- Moves that inflict status: Toxic
Moves that boost Whismur's stats
- Defense Curl
- Howl
- Work Up
Most notable and possible best moves for Whismur
- Howl
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Whismur in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Whismur's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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