Competitive Information for Zebstrika [X/Y]
Electric
Abilities:
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
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Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Note: Pokemon with the Motor Drive ability are immune to Electric attacks.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Zebstrika? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Zebstrika, the impressive Pokémon of Electric types! It's a sight to see Zebstrika out in the 6th generation battlefield. Its only type-related weakness is Ground. Explore the movesets of Zebstrika below to understand its battle capabilities.
Item: Focus Sash / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 140 Hp / 252 Atk / 116 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Rock Smash
- Flame Charge
Zebstrika is an astounding Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Zebstrika from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Zebstrika for the following turns). Choice Band will increase the damage of Zebstrika's physical moves by 1.5x at the cost of locking you into the first move you pick. With Lightning Rod, Zebstrika draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Zebstrika's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaa20b
Item: Focus Sash / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 140 Hp / 252 SpA / 116 Spe
Moveset:
- Thunderbolt / Discharge
- Overheat
- Signal Beam
- Hyper Beam / Round
Zebstrika is a marvelous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Zebstrika from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Zebstrika's special moves by 1.5x but will lock you into the first move you pick. With Lightning Rod, Zebstrika draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Overheat is a special 130-base power Fire-type move (lowers your Zebstrika's special attack by 2 stages).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Zebstrika cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/iba20b
Item: Air Balloon
Ability: Sap Sipper
Nature: Adamant (+Atk, -SpA)
EVs: 225 Hp / 199 Atk / 86 Spe
Moveset:
- Magnet Rise
- Bounce
- Facade
- Double Kick
Zebstrika is a remarkable Physical Tank. It is primarily designed to take a decent amount of physical hits while dealing some decent damage. Air Balloon makes the holder ungrounded, which means Zebstrika is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Sap Sipper, Zebstrika's attack is raised 1 stage if hit by a grass move; grass immunity. Facade's damage doubles when the user has a status affliction.
♦ Bounce is a physical 85-base power Flying-type move (bounces turn 1. hits turn 2. 30% paralyze).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Zebstrika is burn/poison/paralyzed).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/ica20b
Movesets for Doubles
Need a strong doubles moveset for Zebstrika? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 140 Hp / 252 Atk / 116 Spe
Moveset:
- Wild Charge / Spark
- Double-Edge / Return
- Double Kick / Rock Smash
- Flame Charge
Zebstrika is a remarkable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Zebstrika from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Zebstrika for the following turns). Choice Band will increase the damage of Zebstrika's physical moves by 1.5x at the cost of locking you into the first move you pick. With Lightning Rod, Zebstrika draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Flame Charge is a physical 50-base power Fire-type move (100% chance to raise your Zebstrika's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaa20b
Item: Focus Sash / Choice Specs
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 140 Hp / 252 SpA / 116 Spe
Moveset:
- Discharge / Thunderbolt
- Overheat
- Signal Beam
- Hyper Beam / Round
Zebstrika is an awesome Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Zebstrika from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Zebstrika's special moves by 1.5x but will lock you into the first move you pick. With Lightning Rod, Zebstrika draws electric moves to itself to raise sp. atk by 1; electric immunity.
♦ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
♦ Overheat is a special 130-base power Fire-type move (lowers your Zebstrika's special attack by 2 stages).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Zebstrika cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/jba20b
Movepool
Want to know what moves Zebstrika can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Zebstrika.
Damage Modifiers:
Combo List
These are a list of several common move combinations Zebstrika can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Zebstrika
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Ion Deluge, Protect, Snatch, Quick Attack
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Zebstrika's stats
- Agility
- Charge
- Charge Beam
- Flame Charge
- Rage
Most notable and possible best moves for Zebstrika
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Zebstrika in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Zebstrika's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Zebstrika. Top rated Zebstrika X/Y movesets. You can find Zebstrika builds X/Y. Zebstrika movesets X/Y are listed here. VGC Zebstrika Competitive Movesets can be found here. Find various EV spreads, find the best nature for Zebstrika in X/Y along with competitive movesets. Basic info and Movesets for evolution