Competitive Information for Dewgong [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Dewgong dewgong
Base Stats for Dewgong

Water / Ice

Abilities:
Thick FatThick Fat: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.
,
Ice BodyIce Body: If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.


Evolutions / Family:
Seel
Dewgong

Weakness Chart for Water/Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.25x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DewgongVisit Serebii's Pokedex for location, breeding, and other game details about DewgongVisit Bulbapedia for more information about Dewgong

Movesets for Singles


What is a good competitive moveset for Dewgong? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Dewgong is a stupendous Water and Ice-typed Pokemon. It's frequent to see Dewgong show up as a Black/White opponent. Dewgong is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Dewgong
Item: Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Avalanche
- Drill Run

Physical Sweeper Dewgong (Hydration)

Dewgong is a notable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Dewgong is damaged by the target).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).




Species: Dewgong
Item: Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Ice Beam / Aurora Beam
- Signal Beam
- Hyper Beam

Special Sweeper Dewgong (Hydration)

Dewgong is an outstanding Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special STAB-boosted 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Dewgong cannot move next turn).




Species: Dewgong
Item: Damp Rock
Ability: Hydration
Nature: Impish (+Def, -SpA)
EVs: 123 Hp / 252 Atk / 135 SpD
Moveset:
- Drill Run
- Aqua Jet
- Fake Out
- Rain Dance

Dewgong Physical Tank (Unoriginal Name)

Dewgong is pretty popular Physical Tank. This moveset is designed to take a nice amount of physical hits while dealing some decent damage. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).



Movesets for Doubles


What is a good doubles moveset for Dewgong? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Dewgong
Item: Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Avalanche
- Drill Run

Doubles Physical Sweeper Dewgong (Hydration)

Dewgong is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Dewgong is damaged by the target).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).




Species: Dewgong
Item: Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Brine
- Icy Wind / Ice Beam
- Signal Beam
- Hyper Beam

Doubles Special Sweeper Dewgong (Hydration)

Dewgong is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Dewgong cannot move next turn).



Movepool


Wondering what moves can Dewgong learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Frost Breath
40
90%
10
Always results in a critical hit.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Shard
40
100%
30
Usually goes first.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Lick
20
100%
30
30% chance to paralyze the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Slam
80
75%
20
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/3 their power.

Combo List


These are a list of several common move combinations Dewgong can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Dewgong

Create a build


Have an idea in mind for Dewgong that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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