Competitive Information for Dewgong [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dewgong dewgong
Base Stats for Dewgong

Water / Ice

Abilities:
Thick FatThick Fat: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.
,
Ice BodyIce Body: If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.


Evolutions / Family:
Seel
Dewgong

Weakness Chart for Water/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.25x
  
  
  
2x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DewgongVisit Serebii's Pokedex for location, breeding, and other game details about DewgongVisit Bulbapedia for more information about Dewgong

Movesets for Singles


What is a good competitive moveset for Dewgong? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Dewgong is a remarkable Water and Ice-typed Pokemon. It's not-uncommon to see Dewgong show up as a Sun/Moon opponent. Dewgong is weak to Electric, Fighting, Grass, and Rock-typed attacks.


Species: Dewgong
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Double-Edge / Return
- Avalanche
- Drill Run

Physical Sweeper Dewgong (Hydration)

Dewgong is a wonderful Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Dewgong is damaged by the target).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).




Species: Dewgong
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Ice Beam / Aurora Beam
- Belch
- Signal Beam

Special Sweeper Dewgong (Hydration)

Dewgong is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special STAB-boosted 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Belch is a special 120-base power Poison-type move (cannot be selected until your Dewgong eats a berry).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).




Species: Dewgong
Item: Damp Rock
Ability: Hydration
Nature: Impish (+Def, -SpA)
EVs: 123 Hp / 252 Atk / 135 SpD
Moveset:
- Drill Run
- Aqua Jet
- Fake Out
- Rain Dance

Dewgong Physical Tank (Unoriginal Name)

Dewgong is a wonderful Physical Tank. It's primary goal is to take a great amount of physical hits while dealing some decent damage. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).



Movesets for Doubles


What is a good doubles moveset for Dewgong? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Dewgong
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Double-Edge / Return
- Avalanche
- Drill Run

Doubles Physical Sweeper Dewgong (Hydration)

Dewgong is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Dewgong is damaged by the target).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).




Species: Dewgong
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Icy Wind / Ice Beam
- Belch
- Signal Beam

Doubles Special Sweeper Dewgong (Hydration)

Dewgong is popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Dewgong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Dewgong has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Belch is a special 120-base power Poison-type move (cannot be selected until your Dewgong eats a berry).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Dewgong learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Frost Breath
60
90%
10
Always results in a critical hit.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Shard
40
100%
30
Usually goes first.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Lick
30
100%
30
30% chance to paralyze the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pay Day
40
100%
20
Scatters coins.
Peck
35
100%
35
No additional effect.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Smart Strike
70
--
10
This move does not check accuracy.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.

Combo List


These are a list of several common move combinations Dewgong can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dewgong

Create a build


Have an idea in mind for Dewgong that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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