Competitive Information for Seel [Sun/Moon]
Water
Abilities:
Movesets for Singles
What is a good competitive moveset for Seel? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Seel is a decent Water-typed Pokemon. Seel is not a Pokemon anyone usually expects sees on the battlefield. Seel can be quite a contender in the LC tier (Little Cup). Seel's only type-related weaknesses are Electric and Grass.
Item: Waterium Z / Shell Bell
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Drill Run
- Thief
Physical Sweeper Seel (Hydration)
Seel is a sensational Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Seel has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/hs10a56
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Bubble Beam
- Ice Beam / Aurora Beam
- Signal Beam
- Round / Snore
Special Sweeper Seel (Hydration)
Seel is a notable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Seel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Seel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/hs11a56
Movesets for Doubles
What is a good doubles moveset for Seel? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Waterium Z / Shell Bell
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Return
- Drill Run
- Thief
Doubles Physical Sweeper Seel (Hydration)
Seel is an astounding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Seel has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/hd10a56
Item: Waterium Z / Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Bubble Beam
- Icy Wind / Ice Beam
- Signal Beam
- Round / Snore
Doubles Special Sweeper Seel (Hydration)
Seel is a decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Seel's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Seel has its status cured at the end of each turn if rain dance is active.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Seel must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/hd11a56
Movepool
Wondering what moves can Seel learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Seel can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Seel
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Helping Hand, Protect, Aqua Jet, Fake Out, Ice Shard
- Moves that inflict status: Toxic
Moves that boost Seel's stats
- Curse
- Rage
- Skull Bash
- Stockpile
Most notable and possible best moves for Seel
- Fake Out
- Hidden Power
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Seel in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Seel's EV spread for Pokemon Sun and Moon
Related Videos
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