Competitive Information for Drifblim [Black/White]
Ghost / Flying
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
While this Pokemon is burned, its special attacks have 1.5x power.
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
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Movesets for Singles
Looking for a competitive moveset for Drifblim? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Drifblim, an exceptional Pokémon with Ghost and Flying typing! It's to see Drifblim show up as a Black/White opponent. It's an underrated pick that could surprise many in the meta. It is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks. Explore the movesets below to see how Drifblim performs in battles.
Item: Sitrus Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Frustration / Return
- Acrobatics / Fly
- Sucker Punch / Payback
- Astonish
Drifblim is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/gaa1aa
Item: Flame Orb / Spell Tag
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Ominous Wind
- Thunderbolt
- Psychic
- Protect
Drifblim is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/gba1aa
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest
Drifblim is a spectacular Special Tank. The purpose of this moveset is to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's health every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Sleep Talk is a status move (Drifblim must be asleep. uses another known move).
♦ Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/gca1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 231 Hp / 231 SpA / 48 Spe
Moveset:
- Dream Eater
- Hypnosis
- Thunder Wave
- Thunderbolt
Drifblim is a pretty decent Special Tank. It is meant to take a considerable amount of hits from special attacks while dealing some decent damage. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hypnosis is a status move (causes the target to fall asleep).
♦ Thunder Wave is a status move (paralyzes the target).
♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/gda1aa
Movesets for Doubles
Need a strong doubles moveset for Drifblim? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Sitrus Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Frustration / Return
- Acrobatics / Fly
- Sucker Punch / Payback
- Astonish
Drifblim is an extraordinary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/haa1aa
Item: Flame Orb / Sharp Beak
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Air Cutter / Gust
- Shadow Ball / Ominous Wind
- Icy Wind
- Protect
Drifblim is a sensational Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/hba1aa
Movepool
Want to know what moves Drifblim can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Drifblim.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifblim can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Drifblim
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Magic Coat, Protect, Sucker Punch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Thunder Wave, Hypnosis, Will-O-Wisp, Toxic
Moves that boost Drifblim's stats
- Amnesia
- Calm Mind
- Charge Beam
- Ominous Wind
- Silver Wind
- Stockpile
Most notable and possible best moves for Drifblim
- Baton Pass
- Destiny Bond
- Knock Off
- Protect
- Rest
- Toxic
Common Effort Values for Drifblim in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Drifblim. Top rated Drifblim Black/White movesets. You can find Drifblim builds Black/White. Drifblim movesets Black/White are listed here. VGC Drifblim Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifblim in Black/White along with competitive movesets. Basic info and Movesets for evolution