Competitive Information for Flareon [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Flareon flareon
Base Stats for Flareon

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FlareonVisit Serebii's Pokedex for location, breeding, and other game details about FlareonVisit Bulbapedia for more information about Flareon

Movesets for Singles


What is a good competitive moveset for Flareon? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Flareon is a remarkable Fire-typed Pokemon. Flareon is a pretty standard Pokemon to see in Generation 5. Flareon is weak to Ground, Rock, and Water-typed attacks.


Species: Flareon
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Facade / Double-Edge
- Superpower
- Fire Fang
- Detect / Protect

Physical Sweeper Flareon (Guts)

Flareon is an interesting Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Flareon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Detect is a status move (prevents moves from affecting your Flareon this turn).
Protect is a status move (prevents moves from affecting your Flareon this turn).




Species: Flareon
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower
- Double-Edge / Return
- Fire Fang / Flame Charge
- Bite

Physical Sweeper Flareon (Flash Fire)

Flareon is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Flareon from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Flareon for the following turns). Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Flareon's speed by 1 stage).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).




Species: Flareon
Item: Toxic Orb
Ability: Guts
Nature: Lonely (+Atk, -Def)
EVs: 233 Hp / 187 Atk / 90 Spe
Moveset:
- Flame Charge
- Superpower
- Facade
- Return

Flareon Physical Tank (Toxic Guts Flareon)

Flareon is an astounding Physical Tank. It attempts to take a good amount of physical hits while dealing some decent damage. Toxic Orb will poison Flareon at the end of the turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.

Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Flareon's speed by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Flareon
Item: Toxic Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flame Charge
- Facade
- Sleep Talk
- Rest

Flareon Physical Sweeper (Facade Flareon)

Flareon is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Toxic Orb will poison Flareon at the end of the turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. This is a basic flareon set that works pretty well. Use flame charge first for the +1 speed and then toxic orb should activate where you can Facade to you're hearts consent until you're low on hp, you can use rest.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.

Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Flareon's speed by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
Sleep Talk is a status move (Flareon must be asleep. uses another known move).
Rest is a status move (Flareon sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Flareon? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Flareon
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Facade / Double-Edge
- Superpower
- Fire Fang
- Detect / Protect

Doubles Physical Sweeper Flareon (Guts)

Flareon is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Flareon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Detect is a status move (prevents moves from affecting your Flareon this turn).
Protect is a status move (prevents moves from affecting your Flareon this turn).




Species: Flareon
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Superpower
- Double-Edge / Return
- Fire Fang / Flame Charge
- Bite

Doubles Physical Sweeper Flareon (Flash Fire)

Flareon is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Flareon from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Flareon for the following turns). Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Superpower is a physical 120-base power Fighting-type move (lowers your Flareon's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Flareon's speed by 1 stage).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Flareon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
70
100%
15
Hits adjacent Pokemon sharing the user's type.
Trump Card
--
--
5
More power the fewer PP this move has left.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
40
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flail
--
100%
15
More power the less HP the user has left.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Flareon can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Flareon

Create a build


Have an idea in mind for Flareon that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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