Competitive Information for Flareon [Scarlet/Violet]
Fire
Abilities:
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Flareon? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Flareon is here! This wonderful Pokémon is Fire-typed and ready to shine! It's to see Flareon show up as a Scarlet/Violet opponent. It is weak to Ground, Rock, and Water-typed attacks. Delve into Flareon's movesets below and strategize for victory!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Facade / Double-Edge
- Bite
- Detect / Protect
Flareon is a dazzling Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with heavy-hitting physical attacks. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Flareon's last move failed).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Detect is a status move (prevents moves from affecting your Flareon this turn).
◆ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/oaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Double-Edge / Body Slam
- Bite
- Double Kick
Flareon is a marvelous Physical Sweeper for single battles. It's purpose is to take down the opponent's team with devastating physical moves. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Flareon's last move failed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/oba88
Item: Toxic Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flame Charge
- Facade
- Sleep Talk
- Rest
Flareon is an astounding Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with destructive physical power. Toxic Orb will poison Flareon at the end of the turn. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. This is a basic flareon set that works pretty well. Use flame charge first for the +1 speed and then toxic orb should activate where you can Facade to you're hearts consent until you're low on hp, you can use rest. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Sleep Talk is a status move (Flareon must be asleep. Uses another known move).
◆ Rest is a status move (Flareon sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/oca88
Movesets for Doubles
Need a strong doubles moveset for Flareon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Facade / Double-Edge
- Bite
- Detect / Protect
Flareon is an extraordinary Physical Sweeper for double battles. The intention of this moveset is to take down the opponent's team with heavy-hitting physical attacks. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Flareon's last move failed).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Detect is a status move (prevents moves from affecting your Flareon this turn).
◆ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/paa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Double-Edge / Body Slam
- Bite
- Double Kick
Flareon is a prestigious Physical Sweeper for double battles. This moveset is tailored to take down the opponent's team with lethal physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Flareon's last move failed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
◆ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/pba88
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Flareon is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is an awesome Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast
- Bite
Flareon is an astounding Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qaba88
Teratype Dark movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast / Bite
- Detect / Protect
Flareon is popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Bite is a physical TERA-boosted 60-base power Dark-type move (30% chance to make the target flinch).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast / Bite
- Double Kick
Flareon is a wonderful Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Bite is a physical TERA-boosted 60-base power Dark-type move (30% chance to make the target flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qbba88
Teratype Dragon movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a wonderful Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast
- Bite
Flareon is a spectacular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qcba88
Teratype Electric movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a wonderful Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is an extraordinary Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qdba88
Teratype Fairy movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is an outstanding Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is a stupendous Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qeba88
Teratype Fighting movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast / Double Kick
- Detect / Protect
Flareon is a phenomenal Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Double Kick is a physical TERA-boosted 30-base power Fighting-type move (hits 2 times in one turn).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast / Double Kick
- Bite
Flareon is a spectacular Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Double Kick is a physical TERA-boosted 30-base power Fighting-type move (hits 2 times in one turn).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qfba88
Teratype Fire movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Facade / Double-Edge
- Bite
- Detect / Protect
Flareon is a wonderful Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Double-Edge / Body Slam
- Bite
- Double Kick
Flareon is a spectacular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qgba88
Teratype Flying movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is an awesome Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is a spectacular Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qhba88
Teratype Ghost movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a notable Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is a phenomenal Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qiba88
Teratype Grass movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast / Trailblaze
- Detect / Protect
Flareon is popular Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Flareon's speed by 1 stage).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast / Trailblaze
- Bite
Flareon is a fabulous Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Flareon's speed by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qjba88
Teratype Ground movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast / Dig
- Detect / Protect
Flareon is popular Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Dig is a physical TERA-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast / Dig
- Bite
Flareon is a pretty decent Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Dig is a physical TERA-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qkba88
Teratype Ice movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a sensational Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is a wonderful Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qlba88
Teratype Normal movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Facade / Double-Edge
- Flare Blitz / Fire Fang
- Bite
- Detect / Protect
Flareon is an outstanding Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Double-Edge is a physical TERA-boosted 120-base power Normal-type move (has 33% recoil).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Flareon).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Bite
- Double Kick
Flareon is an extraordinary Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical TERA-boosted 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Link (click to copy):
https://hohoushome.com/b/qmba88
Teratype Poison movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is an extraordinary Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qnba88
Teratype Psychic movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is an outstanding Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast
- Bite
Flareon is a decent Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qoba88
Teratype Rock movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double Kick / Double-Edge
- Tera Blast
- Bite
Flareon is a fabulous Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Double Kick was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qpba88
Teratype Steel movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is an outstanding Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is a notable Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qqba88
Teratype Water movesets for Flareon
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Facade / Double-Edge
- Tera Blast
- Detect / Protect
Flareon is a wonderful Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Flareon at the end of the turn which will activate Flareon's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Guts, if Flareon is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Flareon a sweet boost.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Flareon is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Detect is a status move (prevents moves from affecting your Flareon this turn).
♦ Protect is a status move (prevents moves from affecting your Flareon this turn).
Link (click to copy):
https://hohoushome.com/b/qraa88
Item: Shell Bell / Life Orb
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Body Slam
- Tera Blast
- Bite
Flareon is an outstanding Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Flareon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Flareon recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Flash Fire, Flareon's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qrba88
Movepool
Want to know what moves Flareon can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Flareon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Flareon can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Flareon
- Moves: Wish + Baton pass
- Moves: Endure + Flail
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Yawn + Protect
- Ability: Guts + Item: Flame orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Baby-Doll Eyes, Quick Attack
- Moves that inflict status: Yawn, Burning Jealousy, Scorching Sands, Will-O-Wisp
Moves that boost Flareon's stats
- Calm Mind
- Curse
- Flame Charge
- Trailblaze
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Flareon
- Baton Pass
- Protect
- Rest
- Stored Power
Common Effort Values for Flareon in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Flareon's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Flareon. Top rated Flareon Scarlet/Violet movesets. You can find Flareon builds Scarlet/Violet. Flareon movesets Scarlet/Violet are listed here. VGC Flareon Competitive Movesets can be found here. Find various EV spreads, find the best nature for Flareon in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution