Competitive Information for Gothitelle [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Gothitelle gothitelle
Base Stats for Gothitelle

Psychic

Abilities:
Shadow TagShadow Tag: Prevents adjacent foes from choosing to switch unless they also have this Ability.
,
FriskFrisk: On switch-in, this Pokemon identifies a random foe's held item.


Evolutions / Family:
Gothita
Gothorita
Gothitelle

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
0.5x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GothitelleVisit Serebii's Pokedex for location, breeding, and other game details about GothitelleVisit Bulbapedia for more information about GothitelleVisit Pikalytics for competitive usage stats on Gothitelle

Movesets for Singles


What is a good competitive moveset for Gothitelle? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Gothitelle is an interesting Psychic-typed Pokemon. It's super common to see Gothitelle show up as a Black/White opponent. Gothitelle is weak to Bug, Dark, and Ghost-typed attacks.


Species: Gothitelle
Item: Life Orb
Ability: Shadow Tag
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball
- Dark Pulse

Special Sweeper Gothitelle (Shadow Tag)

Gothitelle is an extraordinary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Gothitelle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Gothitelle
Item: Choice Specs
Ability: Shadow Tag
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Signal Beam / Grass Knot
- Trick
- Psychic / Psyshock
- Thunderbolt

Gothitelle Special Sweeper (Tricky Signals)

Gothitelle is a fabulous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Gothitelle's special moves by 1.5x but will lock you into the first move you pick. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Trick is a status move (Gothitelle switches its held item with the target's).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).




Species: Gothitelle
Item: Life Orb
Ability: Shadow Tag
Nature: Modest (+SpA, -Atk)
EVs: 246 Hp / 252 SpA / 9 Spe
Moveset:
- Signal Beam
- Flatter
- Shadow Ball
- Psych Up

Gothitelle Special Tank (You Can Never Telle)

Gothitelle is an extraordinary Special Tank. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Gothitelle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Flatter is a status move (raises the target's special attack by 1 stage and confuses it).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psych Up is a status move (copies the target's current stat stages).




Species: Gothitelle
Item: Leftovers
Ability: Frisk
Nature: Mild (+SpA, -Def)
EVs: 97 Hp / 198 SpA / 101 SpD / 112 Spe
Moveset:
- Energy Ball
- Dark Pulse
- Calm Mind
- Psychic

Gothitelle Special Sweeper (Goth Wars)

Gothitelle is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Gothitelle last longer regaining it's HP every turn. With Frisk, on switch-in Gothitelle identifies a random foe's held item.

Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Gothitelle's special attack and special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Gothitelle
Item: Wise Glasses
Ability: Frisk
Nature: Bashful
EVs: 80 Hp / 52 Atk / 96 Def / 100 SpA / 100 SpD / 76 Spe
Moveset:
- Embargo
- Fake Tears
- Flatter
- Psychic

Gothitelle Double Wall (Sp Attack Doll Troll)

Gothitelle is a wonderful Double Wall. It's designed to have enough defenses and bulk to take both physical and special hits. With Frisk, on switch-in Gothitelle identifies a random foe's held item. Another Troll. With Frisk as Ability, you can identity the held item of an opponent. Once seen, use Embargo so that it will no longer have the effects of the item. When battling, use Fake tears to sharply lower its SP. Defense. Use Flatter to boost it's SP. Attack while confusing it. Once confuse and sharply lowered your opponent's SP defense, chances are hitting itself with boosted SP Attack gaining a bigger damage. Use Psychic to prolong the agony. Note: Wise glass boosts your pokemon's SP Attack by 20%, what more can you ask?

Embargo is a status move (for 5 turns, the target's item has no effect).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Flatter is a status move (raises the target's special attack by 1 stage and confuses it).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Gothitelle
Item: Leftovers
Ability: Shadow Tag
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Psyshock
- Calm Mind
- Tickle / Toxic
- Rest

Gothitelle Special Wall (Gothic Shocker)

Gothitelle is an interesting Special Wall. It's meant to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Gothitelle last longer regaining it's health every turn. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability. Tickle and Psyshock work very well together since Tickle also lowers the opponent's defense.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Calm Mind is a status move (raises your Gothitelle's special attack and special defense by 1 stage).
Tickle is a status move (lowers the target's attack and defense by 1 stage).
Toxic is a status move (badly poisons the target).
Rest is a status move (Gothitelle sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Gothitelle? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Gothitelle
Item: Life Orb
Ability: Shadow Tag
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Shadow Ball
- Dark Pulse

Doubles Special Sweeper Gothitelle (Shadow Tag)

Gothitelle is an awesome Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Gothitelle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Gothitelle learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
100
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Covet
60
100%
40
If the user has no item, it steals the target's.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Miracle Eye
--
--
40
Psychic hits Dark. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Gothitelle can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Gothitelle

Create a build


Have an idea in mind for Gothitelle that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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