Competitive Information for Gothitelle [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Gothitelle gothitelle
Base Stats for Gothitelle

Psychic

Abilities:
Shadow TagShadow Tag: Prevents adjacent foes from choosing to switch unless they also have this Ability.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
CompetitiveCompetitive: This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Gothita
Gothorita
Gothitelle

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
2x
  
  
  
0.5x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GothitelleVisit Serebii's Pokedex for location, breeding, and other game details about GothitelleVisit Bulbapedia for more information about GothitelleVisit Pikalytics for competitive usage stats on Gothitelle

Movesets for Singles


What is a good competitive moveset for Gothitelle? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Gothitelle in Pokemon Sword/Shield:

IncineroarTogekissSnorlaxVenusaurTyranitarMiloticRotom-WashDurantLaprasDragapult


Gothitelle is a wonderful Psychic-typed Pokemon. It's pretty common to find yourself dealing with Gothitelle when battling in the 8th generation meta. Gothitelle is weak to Bug, Dark, and Ghost-typed attacks.


Species: Gothitelle
Item: Kasib Berry / Focus Sash
Ability: Shadow Tag
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Fake Out
- Helping Hand
- Protect
- Trick Room / Psychic

Physical Wall Gothitelle (Analytic)

Gothitelle is pretty popular Physical Wall. This moveset attempts to take a great amount of physical hits while dealing some decent damage. Focus Sash helps protect Gothitelle from being one-shotted and allowing it to atleast use a crucial move when brought out. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Protect is a status move (prevents moves from affecting your Gothitelle this turn).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Gothitelle
Item: Life Orb
Ability: Competitive
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Energy Ball
- Shadow Ball

Special Sweeper Gothitelle (Competitive)

Gothitelle is pretty popular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Gothitelle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Competitive, Gothitelle's sp. atk is raised by 2 for each of its stats that is lowered by a foe.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Gothitelle
Item: Choice Specs
Ability: Shadow Tag
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Grass Knot
- Trick
- Psychic / Psyshock
- Thunderbolt

Gothitelle Special Sweeper (Tricky Signals*)

Gothitelle is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Gothitelle's special moves by 1.5x but will lock you into the first move you pick. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability.

Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Trick is a status move (Gothitelle switches its held item with the target's).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).




Species: Gothitelle
Item: Leftovers
Ability: Frisk
Nature: Mild (+SpA, -Def)
EVs: 97 Hp / 198 SpA / 101 SpD / 112 Spe
Moveset:
- Energy Ball
- Dark Pulse
- Calm Mind
- Psychic

Gothitelle Special Sweeper (Goth Wars)

Gothitelle is a phenomenal Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Gothitelle last longer regaining it's it's vitality every turn. With Frisk, on switch-in Gothitelle identifies the held items of all opposing pokemon.

Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Calm Mind is a status move (raises your Gothitelle's special attack and special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Gothitelle
Item: Leftovers
Ability: Shadow Tag
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Psyshock
- Calm Mind
- Tickle
- Rest

Gothitelle Special Wall (Gothic Shocker)

Gothitelle is a notable Special Wall. It's goal is to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Gothitelle last longer regaining it's health every turn. With Shadow Tag, prevents adjacent foes from choosing to switch unless they also have this ability. Tickle and Psyshock work very well together since Tickle also lowers the opponent's defense.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Calm Mind is a status move (raises your Gothitelle's special attack and special defense by 1 stage).
Tickle is a status move (lowers the target's attack and defense by 1 stage).
Rest is a status move (Gothitelle sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Gothitelle? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Gothitelle in Pokemon Sword/Shield:

IncineroarTogekissSnorlaxVenusaurTyranitarMiloticRotom-WashDurantLaprasDragapult


Species: Gothitelle
Item: Life Orb
Ability: Competitive
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt
- Energy Ball
- Shadow Ball

Doubles Special Sweeper Gothitelle (Competitive)

Gothitelle is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Gothitelle's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Competitive, Gothitelle's sp. atk is raised by 2 for each of its stats that is lowered by a foe.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Gothitelle learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Gothitelle can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Gothitelle

Create a build


Have an idea in mind for Gothitelle that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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