Competitive Information for Hoppip [Black/White]
Grass / Flying
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
This Pokemon's moves ignore the foe's Reflect, Light Screen, Safeguard, and Mist.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
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Movesets for Singles
Looking for a competitive moveset for Hoppip? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Hoppip, an exceptional Pokémon known for its Grass and Flying typing! Hoppip is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks. Discover how Hoppip excels in battles with the movesets provided below.
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Hoppip excels as a magnificent Physical Sweeper during single battles. The intention of this moveset is to overwhelm foes with destructive physical moves. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/gaabb
Item: Yache Berry / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Round / Snore
- Silver Wind
- Confusion
In single battles, Hoppip's Special Sweeper role is a prestigious. This setup is intended to take down the opponent's team with lethal special power. Life Orb boosts the power of Hoppip's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 40-base power Normal-type move (Hoppip must be asleep. 30% chance to flinch target).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/gbabb
Movesets for Doubles
Need a strong doubles moveset for Hoppip? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Hoppip proves to be a distinguished Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with destructive physical power. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
◆ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
◆ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/haabb
Item: Yache Berry / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
IVs: 0 Atk
Moveset:
- Energy Ball / Giga Drain
- Round / Snore
- Silver Wind
- Confusion
Hoppip excels as a notable Special Sweeper during double battles. This moveset was constructed to take down the opponent's team with destructive special attacks. Life Orb boosts the power of Hoppip's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Hoppip's speed is doubled during sunny weather. With a Yache Berry equipped to it, halves damage taken from a supereffective ice-type attack then the Yache Berry gets consumed.
◆ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 40-base power Normal-type move (Hoppip must be asleep. 30% chance to flinch target).
◆ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/hbabb
Movepool
Want to know what moves Hoppip can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoppip.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoppip can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Hoppip
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Rage Powder
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Hoppip's stats
- Amnesia
- Cotton Guard
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Hoppip
- Protect
- Reflect
- Rest
- Toxic
- U-turn
Common Effort Values for Hoppip in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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