Competitive Information for Hoppip [Sun/Moon]


Grass / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Hoppip? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Hoppip is a marvelous Grass and Flying-typed Pokemon. Hoppip is not a Pokemon anyone usually expects sees on the battlefield. Hoppip can be quite a contender in the LC tier (Little Cup). Hoppip is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks.
Item: Normalium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Physical Sweeper Hoppip (Chlorophyll)
Hoppip is a marvelous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
♦ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/hs10abb
Item: Grassium Z / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Energy Ball / Giga Drain
- Dazzling Gleam / Fairy Wind
- Silver Wind / Infestation
- Confusion / Round
Special Sweeper Hoppip (Chlorophyll)
Hoppip is an astounding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
♦ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
♦ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/hs11abb
Movesets for Doubles
What is a good doubles moveset for Hoppip? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Normalium Z / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 188 Hp / 252 Atk / 68 Def
Moveset:
- Double-Edge / Return
- Seed Bomb / Bullet Seed
- Acrobatics
- U-turn
Doubles Physical Sweeper Hoppip (Chlorophyll)
Hoppip is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Hoppip's speed is doubled during sunny weather.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
♦ U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/hd10abb
Item: Fairium Z / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Dazzling Gleam / Fairy Wind
- Energy Ball / Giga Drain
- Silver Wind / Infestation
- Confusion / Round
Doubles Special Sweeper Hoppip (Chlorophyll)
Hoppip is a phenomenal Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Chlorophyll, Hoppip's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage.
♦ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
♦ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
♦ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/hd11abb
Movepool
Wondering what moves can Hoppip learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoppip can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Hoppip
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Grassy terrain + Secret power
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Protect, Helping Hand, Rage Powder
- Moves that inflict status: Stun Spore, Toxic, Sleep Powder
Moves that boost Hoppip's stats
- Amnesia
- Cotton Guard
- Curse
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Hoppip
- Protect
- Reflect
- Rest
- Toxic
- U-turn
Common Effort Values for Hoppip in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Hoppip's EV spread for Pokemon Sun and Moon
Related Videos
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