Competitive Information for Hoppip [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Hoppip hoppip
Base Stats for Hoppip

Grass / Flying

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Leaf GuardLeaf Guard: If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
,
InfiltratorInfiltrator: This Pokemon's moves ignore the foe's Reflect, Light Screen, Safeguard, and Mist.


Evolutions / Family:
Hoppip
Skiploom
Jumpluff

Weakness Chart for Grass/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
2x
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoppipVisit Serebii's Pokedex for location, breeding, and other game details about HoppipVisit Bulbapedia for more information about Hoppip

Movesets for Singles


What is a good competitive moveset for Hoppip? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Hoppip is pretty popular Grass and Flying-typed Pokemon. Hoppip is not a Pokemon anyone usually expects sees on the battlefield. Hoppip is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Hoppip
Item: Eviolite / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Double-Edge / Return
- Acrobatics
- U-turn

Physical Sweeper Hoppip (Chlorophyll)

Hoppip is a wonderful Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Hoppip is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Hoppip's speed is doubled.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).




Species: Hoppip
Item: Eviolite / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Giga Drain
- Silver Wind
- Round
- Confusion

Special Sweeper Hoppip (Chlorophyll)

Hoppip is a wonderful Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Hoppip is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Hoppip's speed is doubled.

Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Hoppip? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Hoppip
Item: Eviolite / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb
- Double-Edge / Return
- Acrobatics
- U-turn

Doubles Physical Sweeper Hoppip (Chlorophyll)

Hoppip is a phenomenal Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Hoppip is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Hoppip's speed is doubled.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Hoppip has no held item).
U-turn is a physical 70-base power Bug-type move (Hoppip switches out after damaging the target).




Species: Hoppip
Item: Eviolite / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Giga Drain
- Silver Wind
- Round
- Confusion

Doubles Special Sweeper Hoppip (Chlorophyll)

Hoppip is a pretty decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Hoppip is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Hoppip's speed is doubled.

Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Hoppip learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
U-turn
70
100%
20
User switches out after damaging the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rage Powder
--
--
20
The foes' moves target the user on the turn used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Hoppip can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Hoppip

Create a build


Have an idea in mind for Hoppip that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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