Competitive Information for Hoppip [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Hoppip hoppip
Base Stats for Hoppip

Grass / Flying


Evolutions / Family:
Hoppip
Skiploom
Jumpluff

Weakness Chart for Grass/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
2x
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HoppipVisit Serebii's Pokedex for location, breeding, and other game details about HoppipVisit Bulbapedia for more information about Hoppip

Movesets for Singles


What is a good competitive moveset for Hoppip? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Hoppip is a wonderful Grass and Flying-typed Pokemon. Hoppip is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Hoppip is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Hoppip
Item: Eviolite / Life Orb
Moveset:
- Double-Edge / Return
- Synthesis
- Defense Curl
- Stun Spore

Physical Sweeper Hoppip (Retro)

Hoppip is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Hoppip is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Synthesis is a status move (heals your Hoppip by a weather-dependent amount).
Defense Curl is a status move (raises your Hoppip's defense by 1 stage).
Stun Spore is a status move (paralyzes the target).




Species: Hoppip
Item: Eviolite / Life Orb
Moveset:
- Solar Beam / Giga Drain
- Confusion
- Synthesis
- Defense Curl

Special Sweeper Hoppip (Retro)

Hoppip is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Hoppip is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Hoppip from being one-shotted and allowing it to atleast use a crucial move when brought out.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Hoppip recovers 50% of the damage dealt).
Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
Synthesis is a status move (heals your Hoppip by a weather-dependent amount).
Defense Curl is a status move (raises your Hoppip's defense by 1 stage).



Movepool


Wondering what moves can Hoppip learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Double-Edge
120
100%
15
Has 1/4 recoil.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Pay Day
40
100%
20
Scatters coins.
Return
--
100%
20
Max 102 power at maximum Happiness.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Tackle
35
95%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Cotton Spore
--
85%
40
Lowers the target's Speed by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Stun Spore
--
75%
30
Paralyzes the target.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Hoppip can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Hoppip

Create a build


Have an idea in mind for Hoppip that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.