Competitive Information for Monferno [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Monferno monferno
Base Stats for Monferno

Fire / Fighting

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.


Evolutions / Family:
Chimchar
Monferno
Infernape

Weakness Chart for Fire/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
0.5x
  
  
  
0.5x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
2x
  
0.5x
2x
  
¼x
½x
2x
4x

Optimize Monferno's EVs for Black/White

Movesets for Singles


What is a good competitive moveset for Monferno? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Monferno is an extraordinary Fire and Fighting-typed Pokemon. Monferno is not a Pokemon anyone usually expects sees on the battlefield. Monferno is weak to Flying, Ground, Psychic, and Water-typed attacks.


Species: Monferno
Item: Life Orb / Charcoal
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Close Combat / Brick Break
- U-turn / Return
- Thunder Punch

Physical Sweeper Monferno (Iron Fist)

Monferno is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Monferno's negative stat changes once (specifically for when it uses Close Combat). Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Monferno's punch-based attacks have 1.2x power. sucker punch is not boosted. U-turn was added to provide additional threat coverage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Monferno).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
U-turn is a physical 70-base power Bug-type move (Monferno switches out after damaging the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Monferno
Item: Life Orb / Charcoal
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Blaze Kick
- Close Combat / Brick Break
- U-turn / Return
- Poison Jab

Physical Sweeper Monferno

Monferno is an astounding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. White Herb will reset Monferno's negative stat changes once (specifically for when it uses Close Combat). Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Monferno's attacking stat is 1.5x with fire attacks. U-turn was added to provide additional threat coverage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Monferno).
Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
U-turn is a physical 70-base power Bug-type move (Monferno switches out after damaging the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Species: Monferno
Item: Life Orb / Charcoal
Ability: Iron Fist / Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Vacuum Wave
- Round / Snore
- Mud-Slap

Special Sweeper Monferno (Iron Fist)

Monferno is a notable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Monferno's negative stat changes once (specifically for when it uses Overheat). Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Monferno's punch-based attacks have 1.2x power. sucker punch is not boosted.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Monferno's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Monferno must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Monferno? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Monferno
Item: Life Orb / Charcoal
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Close Combat / Brick Break
- Rock Slide
- Return / Frustration

Doubles Physical Sweeper Monferno (Iron Fist)

Monferno is a remarkable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. White Herb will reset Monferno's negative stat changes once (specifically for when it uses Close Combat). Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Monferno's punch-based attacks have 1.2x power. sucker punch is not boosted.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Monferno).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).



Species: Monferno
Item: Life Orb / Charcoal
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Blaze Kick
- Close Combat / Brick Break
- Rock Slide
- Return / Frustration

Doubles Physical Sweeper Monferno

Monferno is a remarkable Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. White Herb will reset Monferno's negative stat changes once (specifically for when it uses Close Combat). Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Monferno's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Monferno).
Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).



Species: Monferno
Item: Life Orb / Charcoal
Ability: Iron Fist / Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Vacuum Wave
- Round / Snore
- Mud-Slap

Doubles Special Sweeper Monferno (Iron Fist)

Monferno is a marvelous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Monferno's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Monferno's punch-based attacks have 1.2x power. sucker punch is not boosted.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Monferno's special attack by 2 stages).
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Monferno must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).


Movepool


Wondering what moves can Monferno learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Pledge
50
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Monferno can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Monferno

Related Videos


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