Competitive Information for Monferno [Sun/Moon]
Fire / Fighting
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

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Movesets for Singles
Looking for a competitive moveset for Monferno? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Monferno, the epic Fire and Fighting-typed Pokémon! Monferno is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Flying, Ground, Psychic, and Water-typed attacks. Want to master Monferno's movesets? Dive into our detailed strategies below!
Item: Firium Z / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Blaze Kick
- Close Combat / Brick Break
- Return / Strength
- Shadow Claw
Ready for single battles? Monferno is a magnificent Physical Sweeper. It's designed to take down the opponent's team with forceful physical moves. The Shell Bell item option is to help Monferno recover from the recoil damage it may take from Flare Blitz. With Iron Fist, Monferno's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Firium Z equipped to it, if Monferno has a fire move, this item allows it to use a fire z-move.
◆ Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Strength is a physical 80-base power Normal-type move that deals a hefty amount of damage.
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/kaa187
Item: Firium Z / Focus Sash
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Grass Knot
- Round / Snore
- Vacuum Wave
Ready for single battles? Monferno is an interesting Special Sweeper. This moveset was constructed to take down the opponent's team with brute special attacks. Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Monferno's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Firium Z equipped to it, if Monferno has a fire move, this item allows it to use a fire z-move.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Monferno must be asleep. 30% chance to flinch target).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/kba187
Movesets for Doubles
Need a strong doubles moveset for Monferno? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Firium Z / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Blaze Kick
- Close Combat / Brick Break
- Rock Slide
- Shadow Claw / Return
In double battles, Monferno's Physical Sweeper role is an incredible. It's meant to overwhelm foes with overwhelming physical attacks. The Shell Bell item option is to help Monferno recover from the recoil damage it may take from Flare Blitz. With Iron Fist, Monferno's punch-based attacks have 1.2x power. Sucker punch is not boosted. Shadow Claw was added to provide additional threat coverage. With a Firium Z equipped to it, if Monferno has a fire move, this item allows it to use a fire z-move.
◆ Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Monferno's defense and special defense by 1 stage).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/laa187
Item: Firium Z / Focus Sash
Ability: Iron Fist
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Grass Knot
- Round / Snore
- Vacuum Wave
Taking on double battles? Monferno is a terrific Special Sweeper. This moveset focuses to crush rivals using destructive special power. Focus Sash helps protect Monferno from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Monferno's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Firium Z equipped to it, if Monferno has a fire move, this item allows it to use a fire z-move.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Monferno must be asleep. 30% chance to flinch target).
◆ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/lba187
Movepool
Want to know what moves Monferno can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Monferno.
Damage Modifiers:
Combo List
These are a list of several common move combinations Monferno can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Monferno
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Blaze + Item: Focus sash
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Moves with Priority: Endure, Helping Hand, Protect, Quick Guard, Fake Out, Feint, Mach Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Monferno's stats
- Bulk Up
- Flame Charge
- Hone Claws
- Nasty Plot
- Power-Up Punch
- Swords Dance
- Work Up
Most notable and possible best moves for Monferno
- Fake Out
- Protect
- Rest
- Stealth Rock
- Taunt
- Toxic
- U-turn
Common Effort Values for Monferno in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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