Competitive Information for Chimchar [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Chimchar chimchar
Base Stats for Chimchar

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.


Evolutions / Family:
Chimchar
Monferno
Infernape

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Chimchar? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Chimchar is a decent Fire-typed Pokemon. Chimchar is not a Pokemon anyone usually expects sees on the battlefield. Chimchar is weak to Ground, Rock, and Water-typed attacks.


Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Fire Punch / Blaze Kick
- Frustration / Return
- Thunder Punch
- Brick Break / Low Sweep

Physical Sweeper Chimchar (Iron Fist)

Chimchar is a stupendous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Chimchar's punch-based attacks have 1.2x power. sucker punch is not boosted.

Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).



Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Blaze Kick / Fire Punch
- Frustration / Return
- Brick Break / Low Sweep
- Thunder Punch

Physical Sweeper Chimchar

Chimchar is a decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Chimchar's attacking stat is 1.5x with fire attacks.

Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Iron Fist / Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Round / Snore
- Vacuum Wave
- Mud-Slap

Special Sweeper Chimchar (Iron Fist)

Chimchar is a fabulous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Chimchar's punch-based attacks have 1.2x power. sucker punch is not boosted.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Chimchar's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Chimchar must be asleep. 30% chance to flinch target).
Vacuum Wave is a special priority-increased 40-base power Fighting-type move (usually goes first).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Species: Chimchar
Item: Air Balloon
Ability: Blaze
Nature: Hasty (+Spe, -Def)
EVs: 230 Atk / 230 SpA / 50 Spe
Moveset:
- Heat Wave / Fire Blast
- Sunny Day
- Bulk Up
- Fire Punch / Return

Chimchar Mixed Sweeper (Char Broiled*)

Chimchar is a marvelous Mixed Sweeper. Air Balloon makes the holder ungrounded, which means Chimchar is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Blaze, at 1/3 or less of its max hp Chimchar's attacking stat is 1.5x with fire attacks.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Bulk Up is a status move (raises your Chimchar's attack and defense by 1 stage).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).


Movesets for Doubles


What is a good doubles moveset for Chimchar? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Fire Punch / Blaze Kick
- Frustration / Return
- Thunder Punch
- Brick Break / Low Sweep

Doubles Physical Sweeper Chimchar (Iron Fist)

Chimchar is a stupendous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Chimchar's punch-based attacks have 1.2x power. sucker punch is not boosted.

Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).



Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Blaze Kick / Fire Punch
- Frustration / Return
- Brick Break / Low Sweep
- Thunder Punch

Doubles Physical Sweeper Chimchar

Chimchar is a notable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Chimchar's attacking stat is 1.5x with fire attacks.

Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).



Species: Chimchar
Item: Firium Z / Focus Sash
Ability: Iron Fist / Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Round / Snore
- Vacuum Wave
- Mud-Slap

Doubles Special Sweeper Chimchar (Iron Fist)

Chimchar is popular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Chimchar from being one-shotted and allowing it to atleast use a crucial move when brought out. With Iron Fist, Chimchar's punch-based attacks have 1.2x power. sucker punch is not boosted.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Chimchar must be asleep. 30% chance to flinch target).
Vacuum Wave is a special priority-increased 40-base power Fighting-type move (usually goes first).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).


Movepool


Wondering what moves can Chimchar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Vacuum Wave
40
100%
30
Usually goes first.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Chimchar can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Chimchar

Create a build


Have an idea in mind for Chimchar that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Chimchar's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for ChimcharVisit Serebii's Pokedex for location, breeding, and other game details about ChimcharVisit Bulbapedia for more information about Chimchar