Competitive Information for Snivy [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Snivy snivy
Base Stats for Snivy

Grass

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.


Evolutions / Family:
Snivy
Servine
Serperior

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SnivyVisit Serebii's Pokedex for location, breeding, and other game details about SnivyVisit Bulbapedia for more information about Snivy

Movesets for Singles


What is a good competitive moveset for Snivy? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Snivy is a stupendous Grass-typed Pokemon. Snivy is not a Pokemon anyone usually expects sees on the battlefield. Snivy is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Snivy
Item: Eviolite / Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Return / Facade
- Aqua Tail
- Pursuit

Physical Sweeper Snivy (Overgrow)

Snivy is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Snivy is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Snivy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snivy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Snivy's attacking stat is 1.5x with grass attacks. Facade's damage doubles when the user has a status affliction.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Snivy is burn/poison/paralyzed).
Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Snivy
Item: Eviolite / Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Round / Snore
- Twister
- Mirror Coat

Special Sweeper Snivy (Overgrow)

Snivy is a wonderful Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Snivy is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Snivy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snivy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Snivy's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Snivy's special attack by 2 stages).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Snivy must be asleep. 30% chance to flinch target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).




Species: Snivy
Item: Eviolite
Ability: Contrary
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 9 Def / 236 SpA / 11 Spe
Moveset:
- Leaf Storm / Energy Ball
- Calm Mind
- Mean Look
- Toxic

Snivy Special Tank (Smugleaf Ftw)

Snivy is a fabulous Special Tank. It's goal is to take a great amount of hits from special attacks while dealing some decent damage. Snivy is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (increases your Snivy's special attack by 2 stages).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Calm Mind is a status move (decreases your Snivy's special attack and special defense by 1 stage).
Mean Look is a status move (prevents the target from switching out).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Snivy? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Snivy
Item: Eviolite / Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Leaf Blade / Seed Bomb
- Return / Facade
- Aqua Tail
- Pursuit

Doubles Physical Sweeper Snivy (Overgrow)

Snivy is a fabulous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Snivy is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Snivy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snivy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Snivy's attacking stat is 1.5x with grass attacks. Facade's damage doubles when the user has a status affliction.

Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Snivy is burn/poison/paralyzed).
Aqua Tail is a physical 90-base power Water-type move that deals a nice amount of damage.
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Snivy
Item: Eviolite / Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Twister
- Round / Snore
- Mirror Coat

Doubles Special Sweeper Snivy (Overgrow)

Snivy is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Snivy is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Snivy from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Snivy's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Snivy's attacking stat is 1.5x with grass attacks.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Snivy's special attack by 2 stages).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Snivy must be asleep. 30% chance to flinch target).
Mirror Coat is a special 0-base power Psychic-type move (if hit by special attack, returns double damage).



Movepool


Wondering what moves can Snivy learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Grass Pledge
50
100%
10
Use with Fire or Water Pledge for added effect.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Leaf Tornado
65
90%
10
50% chance to lower the target's accuracy by 1.
Magical Leaf
60
--
20
This move does not check accuracy.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Twister
40
100%
20
20% chance to flinch the foe(s).
Wring Out
--
100%
5
More power the more HP the target has left.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Leaf Blade
90
100%
15
High critical hit ratio.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Tackle
50
100%
35
No additional effect.
Vine Whip
35
100%
15
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Glare
--
90%
30
Paralyzes the target.
Growth
--
--
40
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mean Look
--
--
5
Prevents the target from switching out.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Snivy can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Snivy

Create a build


Have an idea in mind for Snivy that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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